U34's Weapon Balance Changes
Hey folks, it's MeatShield again. I think this will probably be the last blog post dedicated to U34 (Karl knows I've written a lot of them), and once again it won't be numbers and statisti...
MeatShield
Meet the New Karl.gg
Hey everyone! As you can see, we have been working behind the scenes for a little bit now to redesign karl.gg as you know it. While this first pass is mostly a visual change, it is the fi...
Rawrocopter
Constructive Community Feedback about U34
Hey everyone, it's another blog post from MeatShield. However, this one is going to be pretty different from my normal style. While I generally prefer to write about DRG's game mechanics, weap...
U33 Pickrate Analytics
Time for another "MeatShield data dump"! Continuing the tradition started by U31 and U32, this blog post is an analysis of the weapon builds submitted to Karl.gg during Update 33. 934 loa...
Interpretation of Weapon Balance Survey Results (part 2)
This post is part 3 of a series. If you're a new reader of the blog going through them in reverse-chronological order, I strongly recommend reading through part 1 first to see the raw data and ana...
Interpretation of Weapon Balance Survey Results (part 1)
As promised, here's the second part of my analysis of the Weapon Balance survey results. Sorry it took so long; as it turns out, I had a lot more to say than I was expecting. I started writing thi...
Community Perceptions of Weapon Balance in U33
Hey everybody, MeatShield back at it again with some number crunching and data analysis! Brace yourself, this is going to be another LONG post. Last Tuesday (March 2nd), I posted a survey in r/Deep...
Which enemies spawn the most frequently in U33? (it's still Glyphid Grunts)
Hey everybody, it's another "numbers and data" post from MeatShield. I finally finished collecting data about enemy spawn probabilities in Update 33: New Frontiers, clocking in a little...
Analytics of U32 Loadouts
I got some positive feedback about U31's Analytics post, so I decided to make it a tradition to make this kind of blog post every time a major patch comes out. 918 loadouts were either created...
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