Grillmaster Gunner

by Shitty_Wizard on 12/08/2020

Salutes 0

"Lead Storm" Powered Minigun

"Lead Storm" Powered Minigun icon
+1.5 Cooling Rate, -0.15 sec Cooling Delay
+4 Rate of Fire
x0.25 Base Spread
+600 Max Ammo
+2 Damage per Pellet
+200% Armor Breaking
+20% Stun Chance, +2 second Stun duration
+1 Penetration
+15% Damage per Pellet after reaching Base Spread
-0.4 seconds spinup time
Increases how long the Minigun stays at Max Stability from 0.5 sec to 1.25 sec, +1 second spindown time
After overheating, deal 60 Heat Damage and 100% chance to apply Fear to all enemies within a 10m radius. Additionally, reduces Overheat duration from 10 seconds to 5.
Every kill subtracts 0.6 Heat from the Heat Meter (maxes at 9.5 Heat) and thus increases the firing duration before overheating
After the Heat Meter turns red, 50% of the Damage per Pellet gets added as Heat which can ignite enemies.
Burning Hell

"Bulldog" Heavy Revolver

"Bulldog" Heavy Revolver icon
-0.7 Reload Time
x0.3 Base Spread
+10 Direct Damage
-80% Spread per Shot, x0.75 Recoil
+12 Max Ammo
+3 Penetrations
+30 Area Damage in a 1.5m radius, x0.5 Direct Damage
+35% Weakpoint Bonus
+12 Max Ammo
+10 Direct Damage
No aim penalty while moving
50% chance to inflict Neurotoxin DoT on all enemies hit by the Revolver. Neurotoxin does an average of 12.0 Poison Damage per Second for 10 seconds
Volatile Bullets

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon

Loadout Guide

Versatile build focused on leveraging bonus damage from heat & flame.

Minigun:

  • Burning Hell OC's 5m heat-cone trivializes small enemies
  • Armor-Break, RoF, & spin-up speed trivializes guards/Praes/Shellbacks
  • Hot bullets make ur bullets glow, much cool, very wow
  • Hot bullets + Burning Hell + Rof + spin-up = fastest way to ignite enemies

Igniting an enemy can spread heat to other enemies, so hot bullets can help deal with multiple enemies as well as boost dps on a single target. Burning Hell + armor piercing hot bullets excels at slaying nearby swarmers and grunts while you are tunnel-visioning a praetorian.

Bulldog:

  • Flexible: high-ammo + explosive for multi-target, but bonus damage vs inflamed large targets.
  • Explosive rounds + OC's damage penalty help deal with swarmers when minigun would TK teammates
  • Neurotoxin DoT stacks with fire DoT (as far as I know)
  • (UNCONFIRMED) Flaming enemies take +%300 from bulldogs' explosive damage AND direct damage?
  • Neurotoxin slow stacks with slow effect from incendiary grenade initial splash

+300% damage on the bulldog's explosive damage vs flaming targets is a big deal, and I'd love to know if the upgrades actually interact like i think they do. Stuff dies too quickly in-game for my half-assed research attempts to glean any data.