Firestarter

by Siirvend on 09/11/2022

Salutes 10

"Warthog" Auto 210

"Warthog" Auto 210 icon
+1 Rate of Fire
+2 Magazine Size
+42 Max Ammo
+2 Pellets per Shot
x0.5 Base Spread
x0.4 Recoil
-0.5 Reload Time
+2 Magazine Size
+400% Armor Breaking
+1 Damage per Pellet
Shoot a Turret with the Shotgun to consume 5 turret ammo and fire a projectile in the direction currently being aimed at by the turret, with a 3 second cooldown between projectiles. Each projectile travels at 75 m/sec, does 160 Explosive element Area Damage in a 2m radius, has a 100% chance to stun for 1.5 seconds, inflicts 1.0 Fear, does 50% Friendly Fire damage, and has 200% Armor Breaking.
Changes the Shotgun from semi-automatic to fully automatic, +0.5 Rate of Fire
Stunner

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
Clean Sweep

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon
L.U.R.E.
L.U.R.E. icon

Loadout Guide

This is a generalist build designed to take full advantage of the Engineers starting weapons. The shotgun stuns and damages more on stuns in order to give you more breathing room while the PGL can take out whole swarms of medium to small size enemies with the blast radius and follow up fire damage. Its suitable for pretty much any mission type, except maybe Dreadnoughts.


-The Warthog is virtually unchanged aside from some minor ammo tweaks. This build of the gun works exactly the same as in my video. Turret Whip got a huge buff so Im using it even more than before.

-Same goes for this PGL config. It still ignites and kills, I havent changed the mods at all. It actually got some buffs so it should feel even better than before. One thing I will say is that I will occasionally switch the Clean Sweep OC to RJ250 Compound for some fun grenade jumping when Im on Point Extraction missions if Im lacking a scout or have to hurry.