Spinning Death Auto .410

by Antisyzygy on 24/01/2022

Salutes 1

"Warthog" Auto 210

"Warthog" Auto 210 icon
+1 Rate of Fire
+2 Magazine Size
+42 Max Ammo
+2 Pellets per Shot
x0.5 Base Spread
x0.4 Recoil
-0.5 Reload Time
+2 Magazine Size
+400% Armor Breaking
+1 Damage per Pellet
Shoot a Turret with the Shotgun to consume 5 turret ammo and fire a projectile in the direction currently being aimed at by the turret, with a 3 second cooldown between projectiles. Each projectile travels at 75 m/sec, does 160 Explosive element Area Damage in a 2m radius, has a 100% chance to stun for 1.5 seconds, inflicts 1.0 Fear, does 50% Friendly Fire damage, and has 200% Armor Breaking.
Changes the Shotgun from semi-automatic to fully automatic, +0.5 Rate of Fire
Mini Shells

Breach Cutter

Breach Cutter icon
+1.5 Projectile Lifetime
+3 Magazine Size
+6 Max Ammo
+175 Beam DPS
+3m Plasma Beam Width
-0.2 Plasma Expansion Delay
-0.6 Reload Time
+200% Armor Breaking
+100% Stun Chance, 3 sec Stun duration
After firing a line and a 0.4 second delay, the player can press the fire button again to manually detonate the line dealing 40 Explosive element Area Damage in a 3.5m radius and leaving behind a 3.25m radius sphere of Persistent Plasma that does an average of 35.56 Fire Damage per second and slows enemies by 20% for 4.6 seconds. If the player doesn't detonate it manually, the line explodes at the end of its lifetime.
Leaves behind a Persistent Plasma field that does an average of 20 Fire Damage per second for 4.6 seconds. The Plasma field's width is 2/3 of the beam's width, and extends along the entire length of the beam's path.
Adds a line above and below the primary projectile (multiple lines hitting doesn't increase DPS)
Spinning Death

Loadout Guide

This build is designed to give you two things:

  1. A fully automatic, high-ammo primary weapon that you're not afraid to spam at any range
  2. A high damage area-denial choke-point OR anti-praetorian / anti-oppressor secondary weapon

This has been tested in Haz 4/5 and EDDs. Plasma-bursters are recommended for your grenade option so you have more swarm-clear potential. The utility items are your call, you do you.

The shotgun is designed to have extremely low recoil, fully-automatic fire, and high ammo. It's possible to go full-auto and stay on target easily. However, it's perfectly capable of firing single-shots to take down Macteras or similar if you tap-fire.

Use the shotgun liberally. You have lower damage due to the Mini Shells OC. However, you have so much ammo and such a large clip you make up for it with your rapid, sustained fire.

This shotgun has armor-breaking because you'll be using it a lot to attack just about everything from anywhere due to the limitations of this breach cutter build. The first several rounds in your clip will take the armor off your targets which makes the rest of your rounds more effective.

The breach cutter is designed so that you can create spinning-death choke-points that completely obliterate any incoming swarmers, mactera swarms, or grunt swarms, however, with this build you don't sacrifice potential versus big boys like praetorians or oppressors at all.

This breach cutter will stun anything (but Oppressors) that it's plasma line touches, turning it into a death trap. The persistent plasma it generates stacks more DOT, so it synergizes with the stun-locking. Persistent plasma and "Prolonged Power Generation" also synergize by extending your total area-denial time per breach round.

This works wonders against praetorians! One spinning death shot (with this build) is enough to trap and kill a praetorian. However, you may need to fire off a few rounds in an area to deal with Oppressors since they're immune to stun.

As a final note, we take "Improved Case Ejector" in tier 3 because the other mod in this tier is useless with spinning death, and we need it anyway because we have a small breach cutter clip. It's not a problem that you have only 1 round in your clip due to the tactics of this build. You usually won't need to fire off more than 1 spinning death inbetween reloads.