Facemelter Drillboi High DPS Good Ammo

by Antisyzygy on 25/01/2022

Salutes 1

CRSPR Flamethrower

CRSPR Flamethrower icon
+25 Tank Size
+5m Flame Reach
+4 Damage per Particle
+10 Heat per Particle
+3 sec Sticky Flames duration
+1.8 Flow Rate
Increases Sticky Flames' slow from 10% to 55%
+75 Max Fuel
Every particle fired by the Flamethrower (ammo consumed) deals 0.2 Fear to all enemies it passes through
+3 sec Sticky Flames duration
+75 Max Fuel
Deal 80 Fire Damage per second and 80 Heat per second to all enemies within 4m of you. The Heat/sec stacks with the direct stream and Sticky Flames' heat sources as well.
If the direct stream kills a Burning enemy, there's a 50% chance that they will explode and deal 55 Fire Damage and 55 Heat to all enemies within a 3m radius.
Face Melter

Subata 120

Subata 120 icon
x0 Base Spread
+4 Magazine Size
+48 Max Ammo
+3 Direct Damage
-33% Spread per Shot, x0.5 Recoil
Changes the Subata to fire in bursts of 2 bullets at 20 RoF during the burst. If both bullets hit an enemy, the second bullet gets +350% Armor Breaking. Additionally, -0.25 Mass and -4 Rate of Fire.
-0.6 Reload Time
+75% Weakpoint Bonus
+3 Direct Damage
+48 Max Ammo
+50% Direct Damage dealt to Burning enemies. Bonus damage is Fire element and adds the same amount of Heat, extending the Burn duration.
+1 Blowthrough
Shooting an enemy that is afflicted with Corrosion, Sludge Puddle, or Neurotoxin will apply 2 Status Effects. The first one lasts 5 seconds, and each bullet that hits will increase the DPS by +3.2, up to a maximum of 30 stacks (96 DPS). After its duration expires, you must apply a new instance and start stacking it again. The second Status Effect lasts 4.5 seconds, and its duration can be refreshed. If an enemy dies while the second one is active, then they will explode and damage nearby enemies proportional to the number of active stacks of the first effect. The explosion does (60 + 20*stacks) Typeless Damage, and the radius is (0.5 + SqRt[stacks]) meters.
Explosive Reload

Loadout Guide

This is a high DPS flamer Drillboi build. Tested on EDDs, and haz 4/5. It works really well in Industrial Sabotage missions as well since you can quickly ignite the robots.

The flamethrower has ammo and damage prioritized. You should be using this to torch just about everything except the big bois. That goes for grunts, guards, slashers, mactera, swarmers, etc.

If you engage a larger enemy, like a praetorian, ignite them with the flamer first, then use the exploding rounds Subata to finish them off. Of course impact axes work too. The Subata does bonus damage to ignited enemies.

Long range, use the exploding rounds on the Subata. Use it for anything like a webber, spittter, spitballer, breeder, menace, warden, etc. Keep in mind that it only takes 1 bullet for a webber, and 2-3 for an acid spitter. Shoot that number of bullets and reload to kill them.

You can unload clips of the subata on the other enemies. Your reloads will take a huge chunk out of their health bar, and it's ok to waste a round or two. Your clip is small so you won't waste many rounds "overkilling" something big like a praetorian.

Since you have the Subata with Exploding Reload, and are probably also taking Impact Axes, this build works well in dreadnought missions. Use your Subata and Axes against the Dreads.