Antigravity Goo Is Underrated

by Antisyzygy on 14/02/2022

Salutes 2

Corrosive Sludge Pump

Corrosive Sludge Pump icon
x2 Magazine Size
+40% Projectile Velocity
x1.25 Sludge Puddle width, x1.1 Sludge Puddle height
+24 Charged Shot Area Damage
+4 Charged Shot Fragments
+8 Regular Shot Area Damage
x1.5 Corrosive DoT duration, x1.5 Sludge Puddle duration
+40 Max Ammo
-1 Ammo per Charged Shot
x0.4 Charge Time
Increases Corrosive DoT's Slow from 35% to 51.25%, and increases the Sludge Puddle's Slow from 45% to 72.5%
Increases the Corrosive DoT's average DPS by +8.8, and increases Sludge Puddle's average DPS by +4
AG Mixture

Experimental Plasma Charger

Experimental Plasma Charger icon
+5 Regular Shot Direct Damage
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
x0.4 Heat per Second when fully charged
+25% Regular Shot Velocity
-2 Ammo per Charged Shot
x2.5 Charge Speed
+50% Cooling Rate
+1m Charged Shot AoE Radius
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
Charged Shots now deal their Direct Damage to enemies hit by the projectile while in-flight, but it no longer explodes upon impact (functionally removing Area Damage). Deals x3 damage vs Frozen targets. Additionally: x0.3 AoE Radius. Regular Shots do [5 plus 25% of their Direct Damage] Heat per shot which can ignite enemies, and 70% of the Charged Shot's damage is converted to Fire-element + Heat.
Shoot the Charged Shot with a Regular Shot before it impacts anything to make it detonate for 240 Damage and carve terrain within a 3m radius. Additionally: x0.8 Heat per Regular Shot and x0.8 Heat per Charged Shot.
Regular Shots now do 10 Fire-element Area Damage in a 1.5m Radius in exchange for -10 Direct Damage.
Persistent Plasma

Loadout Guide

This is a high-ammo build. Suitable for Haz4/5, but I never run it in EDDs so Im not sure how well it works there.

AG mixture is an underrated OC. It enables some build choices and tactics that I find interesting.

  1. It seems to produce tighter spread on the goo fragments that spawn from charged shots, so you don't need to worry about increasing goo puddle size in tier 1 for goo ignition tactics to work.

  2. You can launch your goo across a huge cave, forming puddles anywhere and igniting them anywhere for area denial zones where you anticipate bug pathing to take the bugs.

  3. Your goo moves faster through the air, and floats, making it possible to hit macteras with normal goo shots in the mid-range with either charged or normal shots. Charged shots will often hit a few macteras at once if they're in a swarm.

  4. You can launch charged shots at the ceiling even if it's far, and watch the goo fragments rain on mactera swarms or grunt swarms.

  5. It allows you to more consistently slow-lock praetorians or dreadnoughts across the room where you're safe from their various attacks. Also goo does damage and applies DoT even if you miss the weakpoint.

The EPC is decked out to allow you to ignite your goo piles with 3 normal shots. It also has the "persistent plasma" OC so you can stack DOT and slow over goo puddles.

Persistent plasma slows a little bit, and does damage to all enemies in an area over time. You can stack the persistent plasma on top of a goo pile to do extra damage, and the extra slow makes them stay in the puddles longer.