H5 Mining speed run

by Lazelik on 01/05/2022

Salutes 1

Cryo Cannon

Cryo Cannon icon
x0.33 Pressure Drop Rate
-0.4 sec Chargeup Time
+1 Cold per Particle
+75 Tank Size
+5m Cold Stream Reach
-1 sec Repressurization Delay
x1.75 Pressure Gain Rate
+1.6 Flow Rate
+3 Damage per Particle
+1 Cold per Particle
+150 Tank Size
When a particle from Cryo Cannon damages a Frozen enemy and brings its health below 100 "true" hp, it has a (1 - hp/100) probability to deal the remaining hp as Kinetic Damage.
Cool down enemies within 4m of you at a rate of 60 Cold/sec. This stacks with the direct stream and Ice Path's cold sources as well.
Ice Storm

Experimental Plasma Charger

Experimental Plasma Charger icon
+5 Regular Shot Direct Damage
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
x0.4 Heat per Second when fully charged
+25% Regular Shot Velocity
-2 Ammo per Charged Shot
x2.5 Charge Speed
+50% Cooling Rate
+1m Charged Shot AoE Radius
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
Charged Shots now deal their Direct Damage to enemies hit by the projectile while in-flight, but it no longer explodes upon impact (functionally removing Area Damage). Deals x3 damage vs Frozen targets. Additionally: x0.3 AoE Radius. Regular Shots do [5 plus 25% of their Direct Damage] Heat per shot which can ignite enemies, and 70% of the Charged Shot's damage is converted to Fire-element + Heat.
Shoot the Charged Shot with a Regular Shot before it impacts anything to make it detonate for 240 Damage and carve terrain within a 3m radius. Additionally: x0.8 Heat per Regular Shot and x0.8 Heat per Charged Shot.
Regular Shots now do 10 Fire-element Area Damage in a 1.5m Radius in exchange for -10 Direct Damage.
Energy Rerouting

Reinforced Power Drills

Reinforced Power Drills icon

Satchel Charge

Satchel Charge icon

Heavy Drill Suit

Heavy Drill Suit icon

Loadout Guide

Primary: Cryo, Ice storm, 11212 Since the secondary is basically built as a tool, this gun offers as main option to deals with bugs. Absurdly delete any bugs super fast especially those frozen so cold radiance is a must for close range high hp bug fight. A suggestion, make a loooooong tunnel for max efficiency since you have low ammunition on this build you might want to use the built in super blowthrough feature.

Secondary: EPC, Energy rerouting, 21122 focus mostly on battery size and ammo cost so you can pop the whole 1/1 minig mission cave clean without a resupply and since this is a tool, dmg is out of concern to begin with. TCF implosion ain't affected by any dmg nor radius mod so don't bother. Heat shield allows you to do two perfect implosions consecutively without overheating.

Nade: neurotoxin grenade

Perks: passive - strong arm, deep pocket, veteran depositor active - dash, berzerker

PickaxeU: double dmg

CompatibleMissionTypes: - mining

PlayStyle: This build's idea was to build the loadout around EPC as a mining tool so I need my primary to be able to handle everything regard bugs. Ice storm OC with this build will most likely delete everything you come across without much effort but the downside is it burn through ammunition pretty harshly and that's why you need to learn how to make an 'emergency bunker'. The bunker usage here is not to make a safe zone but to force bugs to come in straight line which result in wasting less ammunition on your cryo because cryo itself is a built-in blowthrough and by forcing them in straight line you save much more during the process. How to make an 'emergency bunker'?.... simple: face a wall > drill straight in about two 99% heat > drop a c4 and there you go. Make it the moment you hear the MC call for the wave. Neurotoxin nade works well as swarmers/jellyfish clearing option since you don't want to waste your primary on them. The berzerker+double dmg pickaxe combo is to lay waste on Oppressor due to the same reason. The rest of the perk and suit is build for you to quickly collect and deposit minerals you pop around using your epc. Now, go enjoy your run!