MGC Dual Target [Ver. 6]

by PadreDa on 25/03/2022

Salutes 2

"Hurricane" Guided Rocket System

"Hurricane" Guided Rocket System icon
+72 Max Ammo
+4 Direct Damage
+0.8m AoE Radius
+7.5 m/sec Max Velocity, x2.25 Turn Rate
+100% Armor Breaking
x2 Magazine Size
+1 Rate of Fire
+50% Weakpoint Bonus
+4 Area Damage
Convert 33% of Direct Damage and Area Damage to Heat
Any enemy damaged by a rocket has a 25% Chance to be Stunned for 3 seconds
For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.
Rocket Barrage

BRT7 Burst Fire Gun

BRT7 Burst Fire Gun icon
+3 Direct Damage
x0.6 Spread per Shot, -30% Base Spread
+1 Penetration
x0.5 Recoil
-0.7 Reload Time
+2 Rate of Fire (translates to less time between bursts)
+12 Magazine Size
+3 Direct Damage
+200% Armor Breaking
+72 Max Ammo
+40% Weakpoint Bonus
Stun an enemy for 4 seconds if all 3 shots in a burst hit
+3 Bullets per Burst, -0.02 sec delay between bullets during burst
Compact Mags

Loadout Guide

The first half of this guide covers MGC, you'll find a lot of info there! It is made by me, but it says it's anonymous, rip. Link to MGC Guide


Edit 2 : 1/25 : Experimented with T5.A, some interesting interactions.

Discovery 1 - There are two heat numbers since there is a direct damage shot and an AoE. The AoE heat amount will not suffer with damage falloff, but it is possible to only hit the AoE portion of the missile (duh). Discovery 2 - Heat goes through armor, even unbreakable armor. This means that T2.B isn't as useful because the missile will continue to apply the same amount of heat. The PGL can also exploit this to reach certain heat breakpoints (check out my PGL guide, wink wink) Discovery 3 - There is no extra heat given due to a weakpoint bonus, just use T4.B. Simple enough to test, a little surprised by this not gonna lie.

Finally threw in the guide V.5 New Secondary, my go to BRT V.6 -PadreDa

Rock & Stone!