100 Heat PGL (My Go-To)

by PadreDa on 25/03/2022

Salutes 1

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
Compact Rounds

Loadout Guide

Basic Explanations

T1.C and T2.B are required for certain breakpoints. T3.A is the reason why this exists. The goal is to set things on fire. T4.B to offset the AoE reduction. Don't risk it with homebrew and stun isn't what we want. T5.B is also needed for breakpoints.

Advanced Tech

In order to set grunts/slashers on fire, you need 30 heat. This means that 60 damage is required (60/2), and 140 Area and 60 Direct Damage is more than enough (70 and 30 heat respectively). In order to set guards on fire, you need 60 heat. Once again, 140 Area and 60 Direct Damage will be enough. This is where it gets interesting. Praetorians and Oppressors need 100 heat (yes they have the same douse temp). 140 Area and 60 Direct is exactly 100 heat (140/2 = 70 ; 60/2 = 30 ; 70+30 = 100). This also explains why we need to not take T4.A, it's too inconsistent.

In order to actually set these big bads on fire, you have to hit them with the projectile itself. Then, the 60 damage (T5.B) will take effect, and will deal the remaining 30 heat needed for the breakpoint. Now, in order to finish off the mini-guide, there is one more trick up my sleeve.

I believe this was thanks to MeatShield, but in order to deal heat, you don't need to hit an unarmored spot on an enemy. Therefore, hitting an Oppressor in the face will set it on fire, despite hitting armor and not dealing damage. I know it's weird, but it is incredibly consistent. Remember, you have to hit the enemy with the projectile, but it can land anywhere once it does so.

This is really underrated...

Rock & Stone!