Marksman Autocannon

by Skull_Mush on 31/10/2022

Salutes 8

"Thunderhead" Heavy Autocannon

"Thunderhead" Heavy Autocannon icon
+3 Direct Damage
x2 Magazine Size
+220 Max Ammo
x0.7 Base Spread
+0.3 Min Rate of Fire, +2 Max Rate of Fire
+0.6 Min Rate of Fire, x1.5 RoF Scaling Rate
+0.3 Min Rate of Fire, +2 Max Rate of Fire
+2 Area Damage
+4 Direct Damage
+400% Armor Breaking
+0.6m AoE Radius
x1.1 Direct and Area Damage when at Max Rate of Fire
Deal 50% Fear Factor to enemies within a 1m radius of bullet impact. The radius of the Fear gets the same increases as the Area Damage.
When at Max Rate of Fire, you take x0.5 damage from all sources (50% Damage Resistance).
Combat Mobility

"Bulldog" Heavy Revolver

"Bulldog" Heavy Revolver icon
-0.7 Reload Time
x0.3 Base Spread
+10 Direct Damage
-80% Spread per Shot, x0.75 Recoil
+12 Max Ammo
+3 Penetrations
+30 Area Damage in a 1.5m radius, x0.5 Direct Damage
+35% Weakpoint Bonus
+12 Max Ammo
+10 Direct Damage
No aim penalty while moving
50% chance to inflict Neurotoxin DoT on all enemies hit by the Revolver. Neurotoxin does an average of 12.0 Poison Damage per Second for 10 seconds
Elephant Rounds

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon
Sticky Grenade
Sticky Grenade icon

Loadout Guide

Updated Throwable

RoF climb rate allows for taking both accuracy and max RoF which makes AC arguably more accurate than Lead Storm if you're willing to wobble your cursor at distant stuff. AC also shreds Mactera if you can hit them (even without damage upgrades) since they take double damage from the AoE and have a 3x weakpoint.

If you can land faceshots this build clears trash really, really fast while also being able to deal with distant enemies. As an added bonus it's also Gunner's most mobile main weapon setup.

I take stickies for flexibility.

Sniper Bulldog is mostly for assassinating Leeches, Tri-Jaws, Grabbers, etc. Ammo for spammability, with recoil reduction for follow up shots.