Electric Shields

by Seven on 01/06/2022

Salutes 1

DRAK-25 Plasma Carbine

DRAK-25 Plasma Carbine icon
+4 Rate of Fire
x0.75 Heat per Shot
x2 Projectile Velocity
+200 Battery Capacity
+2 Direct Damage
-70% Horizontal and Vertical Spread
x1.5 Cooling Rate, x0.7 Cooldown Delay
Move 50% faster while the weapon is Overheated and for 2 seconds afterwards.
15% Chance per bullet to inflict an Electrocute DoT which does 22.5 Electric Damage per Second and slows enemies by 80% for 6 seconds.
-5 Direct Damage, +5 Area Damage in a 1m radius
+200% Armor Breaking
When the Heat Meter is greater than 50%, you can press the Reload button to manually activate the Overheat mode. When used in this way, Overheat's duration gets multiplied by x0.65, and also scales with the current Heat level (50% Heat Meter = x0.5 Overheat Duration).
When the Heat Meter is greater than 50%, the Rate of Fire is increased by +5 (up to a maximum of 20 RoF).
Shield Battery Booster

Zhukov NUK17

Zhukov NUK17 icon
+100 Max Ammo
+1 Direct Damage
+10 Magazine Size
+8 Rate of Fire
-0.6 Reload Time
+1 Direct Damage
x0.4 Base Spread
+1 Penetration
+30% Weakpoint Bonus
+100 Max Ammo
+33% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+50% Movement Speed for 2.5 seconds after reloading an empty magazine
Minimal Magazines

Light Scouting Suit

Light Scouting Suit icon

Loadout Guide

This build focuses on dealing lots of damage with the DRAK-25 when your shield is up and then following up on the electrical damage with the Zhukovs to burst down large enemies and small groups. The core loop of fire DRAK -> let it cool down and shoot with Zhukovs -> reposition -> repeat is a really strong one that gives the player surprising versatility even with the limitation of having to keep your shield up as much as possible. In the event of your shield collapsing or being slightly damaged, the quicker shield regeneration and capacity on the armor rig will help you not be without your primary for too long, and the increased accuracy and damage on the Zhukovs allow them to act as a reasonably effective replacement for your primary weapon when you need to let your shield recharge. Also, the Static Discharge on the armor rig sets up your Zhukovs for massive damage when your shield breaks, making sure you're always in a good position to deal damage even when your shield has just burst.

Recommended Perk: Shield Link Shield Link creates a really interesting dynamic for the scout where you'll want to be close to your team while your shield is down but away from your team when its up, and it really synergizes with the scout's traditional strategy of kiting groups of enemies away from the team then back again.

I really like this build; its combat loop is unlike anything else I've tried in the game, and a large part of it is because of the inherent uniqueness of the overclock, and I feel like this build plays to its strengths to create a really fun build. Hope you like it too.