Burning Menace

by That Goddamn Scout™ on 17/02/2025

Salutes 25

DRAK-25 Plasma Carbine

DRAK-25 Plasma Carbine icon
+4 Rate of Fire
x0.75 Heat per Shot
x2 Projectile Velocity
+200 Battery Capacity
+2 Direct Damage
-70% Horizontal and Vertical Spread
x1.5 Cooling Rate, x0.7 Cooldown Delay
Move 50% faster while the weapon is Overheated and for 2 seconds afterwards.
15% Chance per bullet to inflict an Electrocute DoT which does 22.5 Electric Damage per Second and slows enemies by 80% for 6 seconds.
-5 Direct Damage, +5 Area Damage in a 1m radius
+200% Armor Breaking
When the Heat Meter is greater than 50%, you can press the Reload button to manually activate the Overheat mode. When used in this way, Overheat's duration gets multiplied by x0.65, and also scales with the current Heat level (50% Heat Meter = x0.5 Overheat Duration).
When the Heat Meter is greater than 50%, the Rate of Fire is increased by +5 (up to a maximum of 20 RoF).
Aggressive Venting

Jury-Rigged Boomstick

Jury-Rigged Boomstick icon
+8 Max Ammo
+3 Damage per Pellet
+7.5 Rate of Fire
-0.7 Reload Time
+20% Stun Chance per Pellet, +3.5 seconds Stun duration
+12 Max Ammo
+3 Pellets per Shot
+3 Penetrations
+300% Armor Breaking
+20 Blastwave Damage to any enemies in the area extending 4m infront of you.
Reloads automatically when unequipped for more than 5 seconds
Deal 0.5 Fear Factor to all enemies within 5m of you every time you pull the trigger
Convert 50% of Pellet damage to Fire element and add 50% of the Damage per Pellet as Heat which can ignite enemies
Jumbo Shells
Inhibitor-Field Generator
Inhibitor-Field Generator icon

Loadout Guide

Easily my favorite build of U35, a much more aggressive variant of my usual playstyle

With the Aggressive Venting Overclock, the Drak-25 produces a fiery shockwave all around you when you overheat, which not only can burn enemies, but also scares them instantly. So the idea is to take advantage of it as much as possible, by choosing the T1A RoF Mod, which allows you to reach the Manual Heat Dump (T5A) threshold more quickly (i.e. above 50% heat). Furthermore, the Electrocution Chance (T4A) and Hot Feet (T3C) give you some extra safety by slowing down your targets and making you faster.

In addition, Boomstick allows you to deal with large groups of enemies, thanks to Super Blowthrough Rounds (T4A), but also larger targets thanks to White Phosphorus Shells (T5C) and the Jumbo Shells Overclock, all with enough ammunition, thanks to the ammo mods on T1 and T3


IFGs are more than recommended on this build, not only for their damage bonus, but for the indirect synergy with the Fear caused by Aggressive Venting (IFGs slow down enemies, which "increases" Fear duration).


The optimal use of this build requires the player to be much more aggressive, standing as close to the enemies as possible to take full advantage of the effects of Aggressive Venting. So don't be afraid to take a few hits to give them back a hundredfold.