Dread hunter

by Siirvend on 09/11/2022

Salutes 6

"Lead Storm" Powered Minigun

"Lead Storm" Powered Minigun icon
+1.5 Cooling Rate, -0.15 sec Cooling Delay
+4 Rate of Fire
x0.25 Base Spread
+600 Max Ammo
+2 Damage per Pellet
+200% Armor Breaking
+20% Stun Chance, +2 second Stun duration
+1 Penetration
+15% Damage per Pellet after reaching Base Spread
-0.4 seconds spinup time
Increases how long the Minigun stays at Max Stability from 0.5 sec to 1.25 sec, +1 second spindown time
After overheating, deal 60 Heat Damage and 100% chance to apply Fear to all enemies within a 10m radius. Additionally, reduces Overheat duration from 10 seconds to 5.
Every kill subtracts 0.6 Heat from the Heat Meter (maxes at 9.5 Heat) and thus increases the firing duration before overheating
After the Heat Meter turns red, 50% of the Damage per Pellet gets added as Heat which can ignite enemies.
Lead Storm

"Bulldog" Heavy Revolver

"Bulldog" Heavy Revolver icon
-0.7 Reload Time
x0.3 Base Spread
+10 Direct Damage
-80% Spread per Shot, x0.75 Recoil
+12 Max Ammo
+3 Penetrations
+30 Area Damage in a 1.5m radius, x0.5 Direct Damage
+35% Weakpoint Bonus
+12 Max Ammo
+10 Direct Damage
No aim penalty while moving
50% chance to inflict Neurotoxin DoT on all enemies hit by the Revolver. Neurotoxin does an average of 12.0 Poison Damage per Second for 10 seconds
Elephant Rounds

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon
Cluster Grenade
Cluster Grenade icon

Loadout Guide

big game only.

This build is designed specifically to take down dreadnoughts as fast as possible with the highest single target damage on both minigun and bulldog. both guns hit like a truck but youll have to get used to stationary shooting and huge recoil to truly take advantage of the increased power. if you can line up good shots and find good angles youll shred dreadnoughts in less than a minute.


-The Lead Storm OC got a buff in the way that it can now stun targets, rarely but it can still happen. I decided to swtich the blowthrough to armor break to kill big guys faster as well as prevent situations where I was shooting teammates through the dreadnought during fights. Otherwise it still works just fine for its purposes.

-I changed the blowthrough to prevent friendly fire incidents during dreadnought fights

-I still like Elephant Round for fighting dreads, sue me. They reduced the ammo penalty but I still take the extra rounds for a nice balance. No changes for the build.