Malpractitioner

by Siirvend on 09/11/2022

Salutes 9

"Thunderhead" Heavy Autocannon

"Thunderhead" Heavy Autocannon icon
+3 Direct Damage
x2 Magazine Size
+220 Max Ammo
x0.7 Base Spread
+0.3 Min Rate of Fire, +2 Max Rate of Fire
+0.6 Min Rate of Fire, x1.5 RoF Scaling Rate
+0.3 Min Rate of Fire, +2 Max Rate of Fire
+2 Area Damage
+4 Direct Damage
+400% Armor Breaking
+0.6m AoE Radius
x1.1 Direct and Area Damage when at Max Rate of Fire
Deal 50% Fear Factor to enemies within a 1m radius of bullet impact. The radius of the Fear gets the same increases as the Area Damage.
When at Max Rate of Fire, you take x0.5 damage from all sources (50% Damage Resistance).
Neurotoxin Payload

BRT7 Burst Fire Gun

BRT7 Burst Fire Gun icon
+3 Direct Damage
x0.6 Spread per Shot, -30% Base Spread
+1 Penetration
x0.5 Recoil
-0.7 Reload Time
+2 Rate of Fire (translates to less time between bursts)
+12 Magazine Size
+3 Direct Damage
+200% Armor Breaking
+72 Max Ammo
+40% Weakpoint Bonus
Stun an enemy for 4 seconds if all 3 shots in a burst hit
+3 Bullets per Burst, -0.02 sec delay between bullets during burst
Composite Casings

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon
Tactical Leadburster
Tactical Leadburster icon

Loadout Guide

instead of killing the bugs outright this build lets you poison whole swarms with aoe splash and causes them to run away from the fear debuff to die in corners preferably far from your team. This autocannon is great for point extraction missions that allow you a clear view of distant swarms. you can poison the bugs far way, highlighting them in the dark and potentially killing them with damage over time to save on ammo. your burt pistol acts as a perma stun for big bugs and clustered groups to allow you time to reload.


-Neurotoxin Payload got a pretty good buff this update. They increased the overall damage and the likelyhood of applying poison to any enemy. This means that I changed the build ever so slightly to take advantage of the higher CC potnetial and the overall kill potential as well. You can not only kill individual targets faster than Carpet Bomber but you can fear and poison them (slowing them too).

-I changed the sidearm here to be the BRT7 set up I used previously on my Big Bertha build. This is because a more middle ground, accurate and reliable side arm is perfect for a CC build like this. The stun potential of blowthrough electro minelets seemed a bit redundant with so much CC already at your disposal here.