Scoutineer

by Lazelik on 13/11/2021

Salutes 1

"Warthog" Auto 210

"Warthog" Auto 210 icon
+1 Rate of Fire
+2 Magazine Size
+42 Max Ammo
+2 Pellets per Shot
x0.5 Base Spread
x0.4 Recoil
-0.5 Reload Time
+2 Magazine Size
+400% Armor Breaking
+1 Damage per Pellet
Shoot a Turret with the Shotgun to consume 5 turret ammo and fire a projectile in the direction currently being aimed at by the turret, with a 3 second cooldown between projectiles. Each projectile travels at 75 m/sec, does 160 Explosive element Area Damage in a 2m radius, has a 100% chance to stun for 1.5 seconds, inflicts 1.0 Fear, does 50% Friendly Fire damage, and has 200% Armor Breaking.
Changes the Shotgun from semi-automatic to fully automatic, +0.5 Rate of Fire
Magnetic Pellet Alignment

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
RJ250 Compound

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon

Loadout Guide

Nade: plasma burster

Perks: passive - strong arm, deep pockets, born ready active - dash, berzerker

PickaxeU: double dmg

CompatibleMissionTypes: - point extraction - egg hunts - refinery

PlayStyle: This build is basically making your engineer into a scout, RJ250 allow you to rocket jump to reach high up minerals, just make sure to land on your platform. Turrets are made to be mobile and quick to set up, use plasma burster to clear grunt swarms and deepcore for macteras. Your warthog is build as a sniping weapon, with MPA + choke + recoil dampener, allow you to land a clean hit into any grunt's face at any range. In any sticky situation just whip your turret, whether it's grunt swarm, mac, or praetorian, they all vanish easily. Oppressor is my all time anti-engi bug until I start using berzerker with double dmg pickaxe. It felt so good able to smack him to the ground in a few swings and waste no ammo on that bullet sponge at all hhh. Lastly, with deep pocket and bigger mineral bag, they up your pocket per mineral to 60 which allow you to be more efficient in each trip.