H5 defensive nuking zone

by Lazelik on 13/12/2022

Salutes 1

"Warthog" Auto 210

"Warthog" Auto 210 icon
+1 Rate of Fire
+2 Magazine Size
+42 Max Ammo
+2 Pellets per Shot
x0.5 Base Spread
x0.4 Recoil
-0.5 Reload Time
+2 Magazine Size
+400% Armor Breaking
+1 Damage per Pellet
Shoot a Turret with the Shotgun to consume 5 turret ammo and fire a projectile in the direction currently being aimed at by the turret, with a 3 second cooldown between projectiles. Each projectile travels at 75 m/sec, does 160 Explosive element Area Damage in a 2m radius, has a 100% chance to stun for 1.5 seconds, inflicts 1.0 Fear, does 50% Friendly Fire damage, and has 200% Armor Breaking.
Changes the Shotgun from semi-automatic to fully automatic, +0.5 Rate of Fire
Mini Shells

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
Fat Boy

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon
L.U.R.E.
L.U.R.E. icon

Loadout Guide

Primary: Warthog, Mini shells, 12321 This build is made to compensate the high ammo consumption of your fatboy, tier1 push RoF to 3 allows you to spam your gun more flowly, tier2 and 4 is basically push the dmg to hit grunt’s 1-shot in the face breakpoint and lastly turret whip, works well with gemini turret, allows you to double trigger the super shot into the praetorian or simply a horde and deal tons of dmg overall!

Secondary: PGL, Fat boy, 21322 This build give you the highest ammo possible which is 5, resupply when you have 2 left for max efficiency. Big aoe with a big impact nothing more than satisfactory, enjoy!

Nade: L.U.R.E

Perks: passive - strong arm, sweet tooth, born ready active - dash, berzerker

PickaxeU: double dmg

CompatibleMissionTypes: - egg hunts - refinery - dotty - salvage *any with open large flat ground

PlayStyle: At the start of the mission simply set up a safe zone for you to return to for wave fight, preferably a large flat ground. Turrets are made to be one of your strongest horde clear option, use L.U.R.E to buy time for you in case you are late on setting them up and for when you need to reload them mid fight. You can also use L.U.R.E for a free re-supplying time. Notice where bugs spawn early and give 'em your big fat NUKE then watch them slowly dying! Your warthog is build to compensate the high ammo consumption of your fatboy, tier1 push RoF to 3 allows you to spam your gun more flowly, tier2 and 4 is basically push the dmg to hit grunt's 1-shot in the face breakpoint and lastly turret whip, works well with gemini turret, allows you to double trigger the super shot into the praetorian and deal tons of dmg overall! In my opinion, Oppressor is my all time anti-engi bug until I start using berzerker with double dmg pickaxe. It felt so good able to smack him to the ground in a few swings and waste no ammo on that bullet sponge at all hhh. The platform gun though is optional, you can go for repellant if you want but I personally used to this parkour build already and I feel no particular different between having repellant ability and not.

VideoPreview: 4 Eggs hunt Crystalline Caverns ( H5 ) Refinery Azure Weald ( H5 ) Salvage Radioactive Exclusion zone ( H5 )