by Dragonbait1217 on 15/04/2025

"Thunderhead" Heavy Autocannon
Armskore Coil Gun
Zipline Launcher
Shield Generator
Reinforced Impact Suit
Pickaxe
Loadout Guide
Love DRG but can't play often, hope these work!
-Plenty of love, Dragon (...also still expermenting on these)
Primary!
Minigun; A little more oomph + (2,2,2,2,3) is pretty fun
Thunderhead; Big Bertha is pretty fun Extra fun with mortar rounds (love to 3,3,2,2,1) NeuroToxin is stupid and broken >=[
Hurricane; Cluster charges +(3,1,2,2,2) good for unique time
Secondary!
Revolver; Magic bullets + (1,3,2,1,2) seems like something to experiment Six Shooter + (2,2,1,1,2) fun grunt side arm Elephant rounds + (2,1,3,2,2) panick button
BRT7; Leadspray + (2,3,2,3,1) seems like something to experiment Microflechets need buff =/
Pocket Railgun; (note: no clue how to use properly) Backfeeding module + (1,3,2,2,1) seems neat
Grenades!
Stickies;To stupid to use around teamIncendiary Grenade;Just okayCluster Grenade; 9x40=360 dmg 360 dmg + stun and having AOE, great for small horde clearing and stalling.
Tactical Lead burster; 12x16=192, 192x3=576, 576x20=11,520 theoretical horde dmg. In all likelyhood only a 10th of the bullets are going to hit therefore 11,520/5=2,304 dmg or more to a horde if used in right situations.