[Haz 5 tested] General use + Guide

by Jellycent on 08/04/2025

Salutes 1

"Warthog" Auto 210

"Warthog" Auto 210 icon
+1 Rate of Fire
+2 Magazine Size
+42 Max Ammo
+2 Pellets per Shot
x0.5 Base Spread
x0.4 Recoil
-0.5 Reload Time
+2 Magazine Size
+400% Armor Breaking
+1 Damage per Pellet
Shoot a Turret with the Shotgun to consume 5 turret ammo and fire a projectile in the direction currently being aimed at by the turret, with a 3 second cooldown between projectiles. Each projectile travels at 75 m/sec, does 160 Explosive element Area Damage in a 2m radius, has a 100% chance to stun for 1.5 seconds, inflicts 1.0 Fear, does 50% Friendly Fire damage, and has 200% Armor Breaking.
Changes the Shotgun from semi-automatic to fully automatic, +0.5 Rate of Fire
Magnetic Pellet Alignment

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
RJ250 Compound

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon

Pickaxe

Pickaxe icon
S.S.G
S.S.G icon

Loadout Guide

All arounder build for nothing too murdery with mobility to zoom around.

As for passive perks, I personally go with Deep Pockets, Thorns, Sweet Tooth. As for actives, I run Dash and Iron Will. Pretty much all of them are flexible, change them to your heart's content.


As for weirder upgrade choices;

  • For Deepcore, I run extra AoE damage on tier 1. With this upgrade, it mostly negates the damage penalty of the OC. Extra ammo OC also works if you don't mind the damage drop. For tier 5, I perefer direct damage upgrade to squeeze a bit more damage.
  • As for Platform Gun, Repellant additive is good, i prefer more ammo to build schizoid courses.
  • As for the grenade choice, SSG is a clear winner in most areas of play. Proximity mines are also bonkers if you use set them up well.