by Imlazy on 06/04/2025

"Hurricane" Guided Rocket System
Armskore Coil Gun
Zipline Launcher
Shield Generator
Reinforced Impact Suit
Pickaxe
Loadout Guide
This has always probably been one of if not my favorite overclock for the hurricane, but it lacks playability due to constant reload and ammo economy with most builds. To fix this I am happy to present the Covering Salvo! aka the just keep spamming boom boxes even if you not do not have a fully charged salvo build, half charge full charge it don't matter just keep firing. Hurr tier 1 its much better to pick B or C if you plan on going with either burst dmg or swarm deletion, but when you never have the ammo pool you want A is the better option for me, for comfort I do think it needs to be picked if your going to play gunner as a sustain vs burst. If you consistently have more then a 1/3 of your ammo every time to resupply then please take C over A. Tier 2 B is picked for your team not you, what do I mean by this? The job of this build is to salvo groups and singles for anything you can do, this means I don’t really care about the speed of my boom boxes (also you don’t get any benefit from turn speed which is half of what you take that upgrade for anyways). Tier 3A is the compliment to tier 1A, providing you with a constant amount of munitions to cover your teammates and really changes the way I personally play this gun. Tier 4 is the tier where probably it doesn’t matter what you take here, I think AOE for swarmers and other cleanup is better with what this build is meant to do as I will explain in my conclusion. Tier 5 is the butter on top of this toast. Stun is meant to stop the swarm for your team to move and get things done just like tier2B is helping your scout and engi by taking off armor of a lot of bugs at once.
The idea here is to stun and strip bugs all while killing the small guys for a more manageable swarm. The problem is in longer fights the ammo and mag size just hit to hard. This build is meant to give a new life to probably the least used overclock of the Hurricane. if you are not using as much ammo as I do then switch tier1A for 1C for more dmg overlap at longer range. Big bugs the real problem for you? Change tier 1 to B and tier 4 to A and remove the tanks from the game without trying. ------------------------------------------------------------------------
The secondary is really up to you. I picked something that can charge fast to hit one bug at any range or charge her up to clear a swarm. The build also does good against bigger guys do to it’s fear mod (does not work vs Ops).------------------------------------------------------------------------
Everything else in this build is up to you the rest is just what I run.