RJ250 aka Scout's real estate destroyer

by Anonymous on 2025-04-05

EDIT
Salutes 0

"Stubby" Voltaic SMG

"Stubby" Voltaic SMG icon
+3 Direct Damage
+25% Chance to Electrocute an enemy
+120 Max Ammo
+10 Magazine Size
x0.7 Recoil
+3 Rate of Fire
+3 Direct Damage
+120 Max Ammo
+25% Weakpoint Bonus
+25% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+250% Armor Breaking
+20 Magazine Size
Every time the SMG applies its Electrocute DoT, there's a 25% chance that all enemies within a 2.75m radius of the primary target will be electrocuted as well.
x0.6 Base Spread, -25% Max Spread, and -13.33% Spread per Shot
Turret EM Discharge

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
RJ250 Compound

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon

Pickaxe

Pickaxe icon
L.U.R.E.
L.U.R.E. icon

Loadout Guide

THIS BUILD SUCKS HARD AT DEALING WITH ANYTHING BIGGER THAN PRETORIANS, YOU CAN DEAL WITH THEM BUT IT IS MORE NITRA HUNGRY (I leave chunky bugs for fellow dwarfs) __ Primary: take wathever you want. I found out that stubby Turret em discharge suits me the most also imo the best in slot for primary engi weapon __ Secondary:

T1 AoE radius=more dmg (better for begginers and mediocre dwarfs in the topic of RJ250; is much better than ammo mod on hazard>=5a); Ammo= more jumps (especially good on Point Extractions, if you know what you are doing __ Platform gun: I highly reccomend taking reppelant instead of velocity. It is much more useful, you just need to get used to it lol __ Sentry:

I have a strong opinion that hawkeye combined with stun is so much better than anything else on the sentry. You can ping high priority targets and see them stunlocked and possibly dead in a few seconds. The stun is also good for almost all annoying enemies i.e. pretorians, slashers, and anything flying except for robots. You basically take scout's ceiling job (getting rid of spitters) just by pingning __ Disclaimer: The equipement is for you to decide, if you like something better use it. I just listed what I personally use and find the best/most fun. __ Perks:

Deep pockets (combined with armor t1 carry capacity let's you hold 60 nitra at once, imo makes every RJ jump "less nitra consuming") Resupplier (is OP) Vampire (classic IW + Vampire combo) Dash (is OP and fun with RJ) IW (OP) __ Granade: I use L.U.R.E bcs it can handle nearly all threats, even Nemesis. I don't have enough expirience with other granades to tell you something usefull :')