"Hurricane" Guided Rocket System
"Bulldog" Heavy Revolver
Zipline Launcher
Shield Generator
Reinforced Impact Suit
Pickaxe
Loadout Guide
Perks: Resupplier - Just can't go without it, really. Born Ready - Rocket Launcher and Six Shooter reload somewhat slowly, this just feels really nice to have. If you're okay with how the reloads feel, feel free to pick something else. Vampire - I personally can't go without it, pairs nicely with iron will. Feel free to pick something else if you don't care. Dash - This really should not be swapped for anything else. In my experience it is nearly required on higher hazards. Iron Will - Extra life. Not as big of a deal in solo missions, but a very big deal in multiplayer. I'd never really swap this out either.
Rocket launcher kills trash mobs perfectly, stuns them like crazy too. Even if you don't plan on killing a big bug with it because of how long it'd take, shoot at least some rockets at it just to have it stunned, as it sits there, looking stupid, waiting for your Revolver. Speaking of, We use the Six-Shooter Revolver for immediately shutting down those stupid-5-million-damage-dealing-projectile-slinging-mactera, or anything else that's just awkwardly far away. The Six-Shooter is also very useful if you mag-dump it into the butt of a big bug- They tend to not live long after that. As I've said before, stunning them with the rockets first is useful- makes removing them from this plane of existence much easier.