Wave Clear ROCKETS

by Anonymous on 2025-04-02

EDIT
Salutes 0

"Hurricane" Guided Rocket System

"Hurricane" Guided Rocket System icon
+72 Max Ammo
+4 Direct Damage
+0.8m AoE Radius
+7.5 m/sec Max Velocity, x2.25 Turn Rate
+100% Armor Breaking
x2 Magazine Size
+1 Rate of Fire
+50% Weakpoint Bonus
+4 Area Damage
Convert 33% of Direct Damage and Area Damage to Heat
Any enemy damaged by a rocket has a 25% Chance to be Stunned for 3 seconds
For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.
Fragmentation Missiles

"Bulldog" Heavy Revolver

"Bulldog" Heavy Revolver icon
-0.7 Reload Time
x0.3 Base Spread
+10 Direct Damage
-80% Spread per Shot, x0.75 Recoil
+12 Max Ammo
+3 Penetrations
+30 Area Damage in a 1.5m radius, x0.5 Direct Damage
+35% Weakpoint Bonus
+12 Max Ammo
+10 Direct Damage
No aim penalty while moving
50% chance to inflict Neurotoxin DoT on all enemies hit by the Revolver. Neurotoxin does an average of 12.0 Poison Damage per Second for 10 seconds
Six Shooter

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon

Pickaxe

Pickaxe icon
Tactical Leadburster
Tactical Leadburster icon

Loadout Guide

Perks: Resupplier - Just can't go without it, really. Born Ready - Rocket Launcher and Six Shooter reload somewhat slowly, this just feels really nice to have. If you're okay with how the reloads feel, feel free to pick something else. Vampire - I personally can't go without it, pairs nicely with iron will. Feel free to pick something else if you don't care. Dash - This really should not be swapped for anything else. In my experience it is nearly required on higher hazards. Iron Will - Extra life. Not as big of a deal in solo missions, but a very big deal in multiplayer. I'd never really swap this out either.

Rocket launcher kills trash mobs perfectly, stuns them like crazy too. Even if you don't plan on killing a big bug with it because of how long it'd take, shoot at least some rockets at it just to have it stunned, as it sits there, looking stupid, waiting for your Revolver. Speaking of, We use the Six-Shooter Revolver for immediately shutting down those stupid-5-million-damage-dealing-projectile-slinging-mactera, or anything else that's just awkwardly far away. The Six-Shooter is also very useful if you mag-dump it into the butt of a big bug- They tend to not live long after that. As I've said before, stunning them with the rockets first is useful- makes removing them from this plane of existence much easier.