Unkillable Driller

by Lazar on 31/03/2025

Salutes 1

Cryo Cannon

Cryo Cannon icon
x0.33 Pressure Drop Rate
-0.4 sec Chargeup Time
+1 Cold per Particle
+75 Tank Size
+5m Cold Stream Reach
-1 sec Repressurization Delay
x1.75 Pressure Gain Rate
+1.6 Flow Rate
+3 Damage per Particle
+1 Cold per Particle
+150 Tank Size
When a particle from Cryo Cannon damages a Frozen enemy and brings its health below 100 "true" hp, it has a (1 - hp/100) probability to deal the remaining hp as Kinetic Damage.
Cool down enemies within 4m of you at a rate of 60 Cold/sec. This stacks with the direct stream and Ice Path's cold sources as well.
Crystal Nucleation

Colette Wave Cooker

Colette Wave Cooker icon
+2 Damage
+100 Magazine Size
x3 Shot Width
-20% Heat Generation
+2 Rate of Fire
+50% Cooling Rate, -0.5 Overheat Duration
Enemies damaged will have their movespeed slowed by 50% for 1 second
Whenever the CWC damages a Burning or Frozen enemy, it inflicts 50% of its damage as Heat or 75% as Cold (respectively) to all enemies within a 2.5m radius (including the Burning/Frozen enemy itself). This causes the primary target to have an extended Burning or Frozen duration, while also causing nearby enemies to start to Ignite or Freeze.
Press Reload to toggle Wide Lens Add-On off/on. When activated, x1.25 Shot Width in exchange for +110% Heat Generation.
Press Reload to toggle Power Supply Overdrive off/on. When activated, +2.5 Rate of Fire in exchange for x0.1 Shot Width and +40% Heat Generation
x1.3 Damage vs enemies afflicted by Neurotoxin, Corrosion, or Sludge Puddles. Additionally, a 10% chance per ammo to spread Neurotoxin from the primary target to nearby enemies.
Enemies killed by the Wave Cooker have a 50% chance to explode, dealing 100 Explosive Area Damage in a 2.5m radius.
Every time the Wave Cooker damages a Burning or Frozen enemy, it has a 25% chance to trigger Exothermic Reactor. Exothermic Reactor sets the enemy's temperature back to zero, applies Temperature Shock to them (dealing 200 Disintegrate-element damage), and causes the enemy to deal 50 Temperature "damage" in a 2m radius -- Heat if they were Burning, or Cold if they were Frozen.
Mega Power Supply

Reinforced Power Drills

Reinforced Power Drills icon

Satchel Charge

Satchel Charge icon

Heavy Drill Suit

Heavy Drill Suit icon

Pickaxe

Pickaxe icon
Impact Axe
Impact Axe icon

Loadout Guide

The idea here is simple: Use a combination if ice and melee damage to trigger vamp a billion times and stay healthy.
Crystal Nucleation feels fantastic to use if you know how to build it, which is much harder than it sounds. The ice trails it leaves behind benefit a ton from the damage and cold mods, to the point where not running at least one cold mod is massively gimping your freezing power. That makes T1-C pretty much required, since you want to be able to pick either cold or damage T4 (spoilers). T2 could be either range or ammo, but I find that the range feels better to use, especially since you'll be wanting to make sure you reach the ground. T3-A is our choice simply because flow rate doesn't help at all, and can actually be a bad thing for the weapon. T4 is where you have a choice to make; either you pick cold for even stronger and more consistent freezing power or you take damage so that your trail can more consistently kill smaller enemies by itself. Both choices make sense, I just like the increased freezing power personally. T5-B is just a really good option for both self defense and being able to run up and freeze mactera quicly for the kill, and synergises better with what we want to do than T5-A.
Secondary is a more take your pick option, since none of driller's choices here synergise super well with Cryo. I chose Microwave because it helps with swarmers and nadocytes, both of which would be annoying and chew through ammo otherwise. Plus, it can take out spitters at long range and even do some decent mactera damage in a pinch. Mega Power Supply simply makes the gun better, with more ammo and a higher dps. T1-A means you are better against those nadocytes and shredders, plus you can hit more frozen enemies at once for better cold radience value and overall damage. T2-B works best with our kit since we only intend to fire our wave cooker in short bursts, so cooling based mods don't do a whole lot. T3-B is the star of the show, giving us even more Cryo ammo efficiency by letting us fire into frozen enemies for both damage and cold on other enemies, spreading the effect. T4 is just a choice between two very niche options; I use the hidden 3rd option of picking neither and getting to have a funny looking tinker animation when I press reload. Objectively you should probably be running T4-A because it makes your nadocyte and shredder clear even better, but I find that the difference isn't that large in practice. T5-B turns the weapon from a decent crowd damage option to insane clear, because on stop of spreading freeze you're also causing explosions that chain between enemies and get the bonus damage against freezing enemies. A little bit of Cryo into a wave and turn on popcorn mode and everything dies; it's magical.
Other choices aren't as interesting, so I'll just list them all here:

  • Damage on pickaxe means you can kill slashers in one power attack and helps your praet and opressor clear, although cooldown is also usable
  • T1-A and T1-C on Satchel Charge are both fine as long as you take just one ammo mod. Resuplies round Satchel Charges up, so with 3 total you get 2 per resupply.
  • Damage mods on drills are there because drills count as melee damage for vamp, so you want to be able to just churn through frozen targets for that sweet sweet health.
  • T1-A is most useful on armor in practice, T2-B just makes sense since we will be healing often, and T3-C is more useful than you think while T3-A and T3-B are less.
  • Axes both help our otherwise limited single target damage, and are another way of getting vamp health.