by Tstis on 23/03/2025

"Stubby" Voltaic SMG
Hyperalloy Assembly
Deepcore 40MM PGL
RJ250 Compound
Platform Gun
LMG Gun Platform
Engineering Suit
Pickaxe
S.S.G
Loadout Guide
In general, it's skill dependence build, because it requires be good at controlling recoil from smg, and rocket jumping.
SMG (good against small groups of grunts or big targets)
- Tier 1 – damage is more important for bonus damage to weak spots / electrified enemies, than bigger chance to electroduce.
- Tier 2 – I could recommend use second upgrade to compensate recoil, but I don't like 20 bullets in magazine, so, I prefer to have 30 bullets and control stronger recoil, it's fun.
- Tier 3 – Just ammo, balance.
- Tier 4 – Interesting option would be to increase damage to weak spots (+25%), but increased damage to electrified enemies feels better, still same +25%.
- Tier 5 – Gun already accurate, and magazine of 30 bullets is enough... So, second upgrade is the best option, in my opinion.
PGL (good against groups of bugs and gravity)
- Tier 1 – More ammo. Bigger AoE could be nice, but I like more ammo.
- Tier 2 – Even more ammo.
- Tier 3 – This is what makes RJ250 Compound not just traversal tool, but still good option to deal with groups of medium bugs. And this help us to burn bugs to death. Very helpful to get out of tough situation and kill a lot of enemies in process.
- Tier 4 – There are only two good options – bigger area or stun. I prefer stun, because I don't think it's really necessary to increase area of effect.
- Tier 5 – This tier sucks for something useful. I don't think direct damage is really needed here, especially proximity trigger. But disabled inertia inhibitor will help us to avoid fall damage. Just shoot under yourself before landing (like 0.5s in advance), and instead of dying, you just will lose a bit of shield or a bit of hp. Sometimes useful.
Other stuff is pretty basic and it's main purpose to do some parallel damage without paying much attention to them (turrets and shedders) and help survive (platform gun and armor).