Cryo vampire (flow rate expansion + presistent plasma)

by Tstis on 23/03/2025

Salutes 1

Cryo Cannon

Cryo Cannon icon
x0.33 Pressure Drop Rate
-0.4 sec Chargeup Time
+1 Cold per Particle
+75 Tank Size
+5m Cold Stream Reach
-1 sec Repressurization Delay
x1.75 Pressure Gain Rate
+1.6 Flow Rate
+3 Damage per Particle
+1 Cold per Particle
+150 Tank Size
When a particle from Cryo Cannon damages a Frozen enemy and brings its health below 100 "true" hp, it has a (1 - hp/100) probability to deal the remaining hp as Kinetic Damage.
Cool down enemies within 4m of you at a rate of 60 Cold/sec. This stacks with the direct stream and Ice Path's cold sources as well.
Flow Rate Expansion

Experimental Plasma Charger

Experimental Plasma Charger icon
+5 Regular Shot Direct Damage
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
x0.4 Heat per Second when fully charged
+25% Regular Shot Velocity
-2 Ammo per Charged Shot
x2.5 Charge Speed
+50% Cooling Rate
+1m Charged Shot AoE Radius
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
Charged Shots now deal their Direct Damage to enemies hit by the projectile while in-flight, but it no longer explodes upon impact (functionally removing Area Damage). Deals x3 damage vs Frozen targets. Additionally: x0.3 AoE Radius. Regular Shots do [5 plus 25% of their Direct Damage] Heat per shot which can ignite enemies, and 70% of the Charged Shot's damage is converted to Fire-element + Heat.
Shoot the Charged Shot with a Regular Shot before it impacts anything to make it detonate for 240 Damage and carve terrain within a 3m radius. Additionally: x0.8 Heat per Regular Shot and x0.8 Heat per Charged Shot.
Regular Shots now do 10 Fire-element Area Damage in a 1.5m Radius in exchange for -10 Direct Damage.
Persistent Plasma

Reinforced Power Drills

Reinforced Power Drills icon

Satchel Charge

Satchel Charge icon

Heavy Drill Suit

Heavy Drill Suit icon

Pickaxe

Pickaxe icon
Impact Axe
Impact Axe icon

Loadout Guide

basically, it's vampire perk dependent build. Other perks on your choice.


You have good arsenal to deal with medium and small enemies by freezing them and drilling, or hitting with pickaxe (especially if you drank skull crusher, regular grunts are one hit when frozen, or if you hit weak spot). For strong enemies (like praetorian or oppressor), after freezing them, recommended to use axes with drills/pickaxe.


Flow rate expansion allows you to freeze enemies almost without stopping (with high pressure gain just make small pauses for a second to be able stably shoot).


If run out of ammo, or enemies are on the ceiling, or you wanna switch weapon, plasma charger with persistent plasma allow you to control area and mine minerals on the ceiling.


—— This build doesn't work against rivals, but it's not bad against rockpox. ——