You May TK

by Anonymous on 2025-03-18

EDIT
Salutes 0

"Warthog" Auto 210

"Warthog" Auto 210 icon
+1 Rate of Fire
+2 Magazine Size
+42 Max Ammo
+2 Pellets per Shot
x0.5 Base Spread
x0.4 Recoil
-0.5 Reload Time
+2 Magazine Size
+400% Armor Breaking
+1 Damage per Pellet
Shoot a Turret with the Shotgun to consume 5 turret ammo and fire a projectile in the direction currently being aimed at by the turret, with a 3 second cooldown between projectiles. Each projectile travels at 75 m/sec, does 160 Explosive element Area Damage in a 2m radius, has a 100% chance to stun for 1.5 seconds, inflicts 1.0 Fear, does 50% Friendly Fire damage, and has 200% Armor Breaking.
Changes the Shotgun from semi-automatic to fully automatic, +0.5 Rate of Fire
Stunner

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
Fat Boy

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon

Pickaxe

Pickaxe icon
Plasma Burster
Plasma Burster icon

Loadout Guide

You May TK

Run Friendly unless you want to do some trolling

Overall, this is a build I would personally run(if I had stunner that is), but even without stunner it is my usual. I play lower hazards with friends, so being the most bestest build is not really my goal. Fat Boy is something I find quite fun, and pairing it with the warthog is pretty nice. Any of the primaries can work, just as long as you are ammo effiecent enough to not really need your secondary.

Warthog

This build is my preference for the Warthog, and my reasoning for each choice. T1: B(Magezine Size) This is run to help not have to reload too often T2: B(More Pellets) More Pellets = More Damage and Stun. This is generally the best option for this tier, but any of them can really be run if you want. T3: A(Lowered Recoil) This is tier personal preference, as they all generally help you shoot better, with less recoil or reload time or a bigger mag. T4: B(More Damage per Pellet) More damage is nice and helps offest the fact that yu will only have 3 Fat Boy shots. T5: B(Firerate and Automatic Firirng) This is my prefered mod, but if you like Turret Whip then go right for it. I think it is probably better on this build(barely have a secondary), but it's not my style.

PGL

This is my Fat Boy build, designed for fun and a bit of trolling. It is not a particularly good build, but one that can be good for haz 3 missions when there are big swarms or bosses(BET-C or Corestone) T1: B(Ammo) At least one ammo is needed with Fat Boy, lest you have only 2 shots. T2: B(Damage) This turns into a pretty insane ammount of damage with Fat Boy. Ammo gives you another shot, which is nice, but not truly necessary. T3: C(Projectile Speed) This is needed so the projectiles are not slower than a snail. T4: A(Variable Damage) This lets the damage go even more wacko mode, but you may miss some break points(have not done the math, so I can not be certain). I usually go area(B), but this one can be fun too. T5: A(Proximity Trigger) I usually do not notice the trigger, but occasionally you can hit a teammate.

Other Equipment

Unless you are doing something with RJ-250 and need the disabled inhertia inhibitor(T3: C for the platform gun) or some Repellant Additive(T3: B for the platform gun) shenanigans, ammo is the best option for the platform gun. The Turret can really be whatever you want it to be, so run wild. I just put in my usual single turret build.The Same goes for armor and pickaxe mods. I like having more storage and a shorter power attatck cooldown, but you cant really go wrong with any of the options for either equipment. Plasma bursters are run for even more accidental TK opportunity, but L.U.R.E.s could be good to set up fat boys or really any grenade.

Perks

As I previously stated, running friendly might be reasonable if you do not want to kill your team. If you are in a lobby with friends over voice call, then maybe you don't need it.....(just make sure to rez them after). Resupplier to get your few Fat Boy shots back sooner could be good, but that perk is just generally good anyway. Otherwise, perks are as you see fit. Rock and Stone!