by Dan Slothman on 19/03/2025

"Lead Storm" Powered Minigun
Armskore Coil Gun
Zipline Launcher
Shield Generator
Reinforced Impact Suit
Pickaxe
Loadout Guide
Tested, reviewed and approved by management for Hazard 5+
Swift as the wind. Loud as one can. Conquer like the fire. Steady as the mountain.
-- Some gunner at the Abyss Bar
Leadstorm Leadstorm 2 hop through hoards and caves
- Tier 1 - Accuracy to hit them where it hurts anywhere they're crawling/flying
- Tier 2 - Ammo over Damage increases your total potential damage output
- Tier 3 - Potentially blowing through multiple enemies seems more valueable than the other two options
- Tier 4 - Damage boost to let the lead punch in your storm
- Tier 5 - Hot Bullets for even more damage
Hot Bullets provide decent synergy with Coil Gun when shooting guards or tankier enemies Though you could go for 'cold as the grave' instead for personal preference or if you're not used to control the heat
Hellfire(?!) Coil Gun
Yes there is tripple-tech as strong competitor and being meta
BUT bear with me here
Tier 1 - Seven extra shots matters greatly in this build for a ... particular reason
Tier 2 - Charge rate to MAX your shot ASAP
Tier 3 - Fear as CC is great on almost every enemy, could even save you a shield instead of using one to pick up a mate
Tier 4 - Shockwave is pretty straightforward
Tier 5 - THIS!!! Picking both 'Hellfire'-Overclock AND 'Necro-Thermal-Catalyst'-Mod enables you to have effective and VERY satisfying wave clear
=> by aiming at swarmers and exploders you TRIGGER the explosion WITHOUT SETTING ANYTHING on FIRE beforehand => you have to fully charge the shot which is why 'Magnetic Circuit' is a must have
Perks
Iron Will (One of the best perks period)
Dash (Arguarbly the best perk)
Resupplier (Bonus Health recovery + saving time when things get dicy
Vampier (Increases survivalbility + Iron Will Synergy)
Born Ready (So your secondary is ready when you need it - USELESS for the Mini Gun)
Born Ready is kind of missing value in this build, since the minigun* simply draws ammo from a pool instead of reloading, but the reload on the coil gun is really strong. Especially when tackling missions on the maximum difficulty.
Usage, Tipps and hints
With this build you generally want to keep yourself on your toes and moving.
Leadstorm disables you moving while shooting, but you can shoot while you hop, dash and kite your enemies.
Aim for swarmers and exploders with your Coil Gun if given the chance.
- This build tends to struggle against critters (Naedocyte shockers aka. Jellys and Shredders)
- While hopping, bugs have a hard time connecting their hits on you (CoreStone Crawlers still hit you though)
- Be wary of any walls and ledges you could get attacked/flanked from
- Use the fear effect to enhance your kiting potential
- Holes of any kind are your real nemesis for various reasons - avoid if possible
- Use ziplines speedboost (aim 5 degrees downwards) for sick Fly-Bys™
- The fear factor of the coil gun is AMAZING against menaces, stingtails, stalkers, praetorians groups of mactera, partially on septic spreaders AND MOST SURPRISINGLY: HUULI HOARDER (Needs to be very first hit when calm though)
- Jetboots can be used to ignite groups for necro-thermal
- Using Hellfire works great against Korlok Tyrant-Weed since the sprouts won't attack while burning
- Hellfire makes quick work of any rival turrets on Industrial Sabotage or 'Rival Warning' missions
- Your shield can cancel the stomp attack of a dreadnoughts and oppressors, if your throw is timed correctly
Honourable modification mentions
Shield Generator
- Tier 1 Size over recharge time (Since you only got 4 shields total)
- Tier 3 Shield duration is generally better than size
Size is situational better than duration in cases of AOE attacks/moves of some enemies and escort mission
Grenades
Leadbursters are generally great to kill any crowd of bugs 2 or 3 of those Bad Boys (depends on your aim :P) can DELETE Bulk Detonators
Be wary of throwing on walls/ceilings since those bounce off if you directly hit an enemy with it