Corrosive Sludge Pump
Colette Wave Cooker
Reinforced Power Drills
Satchel Charge
Heavy Drill Suit
Pickaxe
Loadout Guide
One last semi-experimental build. And now it is centered around an overclock that is regarded as actively bad in almost all scenarios, Sludge Blast. But to be fair, as a certified Volatile Impact Mixture enjoyer, I don't pick the Sludge Pump for its merits on Crowd Clear. Rather, I pick it over its merits on single target damage. As you probably know, Volatile Impact Mixture's single target damage is so strong it makes you question the utility of Disperser Compound but still retains acceptable crowd clear.
Corrosive Sludge Pump Mods Breakdown
You can tell I am a liability because while people who play Hazard 6x2 would say " Tier 1A or pass " on most builds, I typically always say " Tier 1B or pass ". And then on Sludge Blast, I finally go ahead with Tier 1A. That's because the velocity gain is strong enough I can take the increased magazine size, even if magazine capacity was never a big deal to begin with. I mean my favorite guns run 20-rounders, so trying to tell me the Sludge Pump needs 40 isn't going to be productive.
Tier 2A is to capitalize on the charged shot itself, since again any additional damage from the puddles is a nice bonus rather than something to rely upon. Tier 3A is obligatory because the ammo penalty hurts, Tier 4B is necessary because part of why I love the Sludge Pump so much is its ability to dish out huge damage very quickly and Tier 5B is there again because I love featuring Glyphids in my next semi-annual conference.
Colette Wave Cooker Mods Breakdown
Since I am throwing all my baskets into single target damage and we try to be less boring than Thin Containement Field, the Wave Cooker is getting a go. Specifically, Gamma Radiation because nothing emulates the " KITCHEN APPLIANCE " followed by the microwave projecting a beam of death than this overclock. Besides, people usually take the Wave Cooker for its Tier 5C mod, temperature shock. Well, we don't run CRSPER or the Cryo Cannon, so Tier 5A it goes. Tier 4A in orders to catch as many Macteras as possible, Tier 3A because Tier 3B is useless without temperature shock which by itself isn't valuable without crsper or cryo, Tier 2A to hopefully inserts more enriched uranium into those ceeling bugs and finally Tier 1B due the Wave Cooker's base damage not really existing.
Equipment Breakdown
" Who does not love these things? " I get asked when talking about the impact axes. Well, I don't. Neurotoxin grenades are simply amazing, even if fire torpedoes its utility. Everything about the neurotoxin grenade is amazing except the fact it is highly inflammable and for a build like this, its crowd clearing potency is more than needed. Satchel charges are entirely focused on damage because I am going to C4 the Scout and the Drills are dedicated toward well, drilling since we don't run Cryo, mitigating the need for Tier 1A.