"Hurricane" Guided Rocket System
Fragmentation Missiles
Armskore Coil Gun
Triple-Tech Chambers
Zipline Launcher
Shield Generator
Reinforced Impact Suit
Pickaxe
Tactical Leadburster
Loadout Guide
OC: Fragmentation Missiles
Mod:
- T1C: Pair with T5C, also larger AoE is better
- T2B: If the missiles fly too fast, it's hard to maintain them on air in certain cases
- T3B: Higher RoF to prepare airstrike faster
- T4B: Depends, but all the time T4B is better
- T5C: +1 AoE damage with every 0.75 second passed if the missiles are kept flying. This is the point of this build
Side note: If you're aiming for higher single target DPS, consider changing T1 to B and T4 to A
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How to do that airstrike?
- -Simply fire a cluster of 6-15 missiles, keep them flying as long as possible for the highest damage output. Rain them down if you see potential targets.
- -The group of missile will be gradually aligned as you guide them until
- they are squeezed into only one visible missiles (but actually it contains all the missiles you fired)
- -Try to avoid hitting your teammates with these rockets. If the amount of rockets and their fly time are sufficient, they can one-shot your teammates (the bugs also).
Secondary
I recommend using coilgun with:
- Triple tech chamber OC
- T2B for flexible usage
- T3B to scare off bugs, giving you more breathing space
- T4A to reduce more damage when getting hit by bugs, fall, stingtail grab+ tusk slam combo, friendly fire and much more
- T5C for a bit more crowd control capabilities