Airstrike

by Anonymous on 2025-03-04

EDIT
Salutes 0

"Hurricane" Guided Rocket System

"Hurricane" Guided Rocket System icon
+72 Max Ammo
+4 Direct Damage
+0.8m AoE Radius
+7.5 m/sec Max Velocity, x2.25 Turn Rate
+100% Armor Breaking
x2 Magazine Size
+1 Rate of Fire
+50% Weakpoint Bonus
+4 Area Damage
Convert 33% of Direct Damage and Area Damage to Heat
Any enemy damaged by a rocket has a 25% Chance to be Stunned for 3 seconds
For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.
Fragmentation Missiles

Armskore Coil Gun

Armskore Coil Gun icon
+40 Damage
+280 Ammo
+2 sec Trail Duration
After fully charging a shot, every additional 0.25 seconds that you hold the shot will add +12.5 Kinetic-element Direct Damage to the shot (up to a maximum of 100 extra damage at 2 seconds past full charge)
Lowers the amount of charge required to fire a Charged Shot from 100% to 25%. The Damage and Ammo consumption of the shot is reduced proportional to the percentage charged (intervals of 25%, 50%, 75%, and the default 100%).
+150% Charge Speed
Adds a 50% chance to Stun enemies within 1.5m of the shot's trajectory for 3 seconds
Applies a 250% Base Fear Chance to enemies within 5m of the shot's trajectory
While charging up or holding a Charged Shot, you take x0.5 damage from all sources (50% Damage Resistance).
Deal 20 Kinetic-element Area Damage to enemies within 3m of the Coil Gun's muzzle when you release a Charged Shot
The primary Damage Component gains a bonus +30% damage as Fire-element + Heat when damaging Burning enemies. Additionally, killing a Burning enemy will cause an explosion that does 80 Fire-element + Heat Radial Damage in a 6m radius.
+1m Trail Radius
Adds an Electric Trail to each of your shots. Any enemy in contact with the Electric Trail takes 8 Electric Damage per Second and has their movespeed slowed by 80%.
Triple-Tech Chambers

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon

Pickaxe

Pickaxe icon
Tactical Leadburster
Tactical Leadburster icon

Loadout Guide

OC: Fragmentation Missiles

Mod:
  • T1C: Pair with T5C, also larger AoE is better
  • T2B: If the missiles fly too fast, it's hard to maintain them on air in certain cases
  • T3B: Higher RoF to prepare airstrike faster
  • T4B: Depends, but all the time T4B is better
  • T5C: +1 AoE damage with every 0.75 second passed if the missiles are kept flying. This is the point of this build
Side note: If you're aiming for higher single target DPS, consider changing T1 to B and T4 to A

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How to do that airstrike?
  • -Simply fire a cluster of 6-15 missiles, keep them flying as long as possible for the highest damage output. Rain them down if you see potential targets.
  • -The group of missile will be gradually aligned as you guide them until
  • they are squeezed into only one visible missiles (but actually it contains all the missiles you fired)
  • -Try to avoid hitting your teammates with these rockets. If the amount of rockets and their fly time are sufficient, they can one-shot your teammates (the bugs also).

Secondary

I recommend using coilgun with:

  • Triple tech chamber OC
  • T2B for flexible usage
  • T3B to scare off bugs, giving you more breathing space
  • T4A to reduce more damage when getting hit by bugs, fall, stingtail grab+ tusk slam combo, friendly fire and much more
  • T5C for a bit more crowd control capabilities

Rock and Stone