Airstrike

by Anonymous on 2025-03-04

EDIT
Salutes 0

"Hurricane" Guided Rocket System

"Hurricane" Guided Rocket System icon
+72 Max Ammo
+4 Direct Damage
+0.8m AoE Radius
+7.5 m/sec Max Velocity, x2.25 Turn Rate
+100% Armor Breaking
x2 Magazine Size
+1 Rate of Fire
+50% Weakpoint Bonus
+4 Area Damage
Convert 33% of Direct Damage and Area Damage to Heat
Any enemy damaged by a rocket has a 25% Chance to be Stunned for 3 seconds
For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.
Fragmentation Missiles

Armskore Coil Gun

Armskore Coil Gun icon
+40 Damage
+280 Ammo
+2 sec Trail Duration
After fully charging a shot, every additional 0.25 seconds that you hold the shot will add +12.5 Kinetic-element Direct Damage to the shot (up to a maximum of 100 extra damage at 2 seconds past full charge)
Lowers the amount of charge required to fire a Charged Shot from 100% to 25%. The Damage and Ammo consumption of the shot is reduced proportional to the percentage charged (intervals of 25%, 50%, 75%, and the default 100%).
+150% Charge Speed
Adds a 50% chance to Stun enemies within 1.5m of the shot's trajectory for 3 seconds
Applies a 250% Base Fear Chance to enemies within 5m of the shot's trajectory
While charging up or holding a Charged Shot, you take x0.5 damage from all sources (50% Damage Resistance).
Deal 20 Kinetic-element Area Damage to enemies within 3m of the Coil Gun's muzzle when you release a Charged Shot
The primary Damage Component gains a bonus +30% damage as Fire-element + Heat when damaging Burning enemies. Additionally, killing a Burning enemy will cause an explosion that does 80 Fire-element + Heat Radial Damage in a 6m radius.
+1m Trail Radius
Adds an Electric Trail to each of your shots. Any enemy in contact with the Electric Trail takes 8 Electric Damage per Second and has their movespeed slowed by 80%.
Triple-Tech Chambers

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon

Pickaxe

Pickaxe icon
Tactical Leadburster
Tactical Leadburster icon

Loadout Guide

OC: Fragmentation Missiles

Mod:

T1C: Pair with T5C, also larger AoE is better T2B: If the missiles fly too fast, it's hard to maintain them on air in certain cases T3B: Higher RoF to prepare airstrike faster T4B: Depends, but all the time T4B is better T5C: +1 AoE damage with every 0.75 second passed if the missiles are kept flying. This is the point of this build

Side note: If you're aiming for higher single target DPS, consider changing T1 to B and T4 to A

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How to do that airstrike?

-Simply fire a cluster of 6-15 missiles, keep them flying as long as possible for the highest damage output. Rain them down if you see potential targets. -The group of missile will be gradually aligned as you guide them until they are squeezed into only one visible missiles (but actually it contains all the missiles you fired) -Try to avoid hitting your teammates with these rockets. If the amount of rockets and their fly time are sufficient, they can one-shot your teammates (the bugs also).

Secondary

I recommend using coilgun with: Triple tech chamber OC T2B for flexible usage T3B to scare off bugs, giving you more breathing space T4A to reduce more damage when getting hit by bugs, fall, stingtail grab+ tusk slam combo, friendly fire and much more T5C for a bit more crowd control capabilities

Rock and Stone