"Hurricane" Guided Rocket System
Armskore Coil Gun
Zipline Launcher
Shield Generator
Reinforced Impact Suit
Pickaxe
Loadout Guide
OC: Fragmentation Missiles
Mod:
T1C: Pair with T5C, also larger AoE is better T2B: If the missiles fly too fast, it's hard to maintain them on air in certain cases T3B: Higher RoF to prepare airstrike faster T4B: Depends, but all the time T4B is better T5C: +1 AoE damage with every 0.75 second passed if the missiles are kept flying. This is the point of this build
Side note: If you're aiming for higher single target DPS, consider changing T1 to B and T4 to A
=============
How to do that airstrike?
-Simply fire a cluster of 6-15 missiles, keep them flying as long as possible for the highest damage output. Rain them down if you see potential targets. -The group of missile will be gradually aligned as you guide them until they are squeezed into only one visible missiles (but actually it contains all the missiles you fired) -Try to avoid hitting your teammates with these rockets. If the amount of rockets and their fly time are sufficient, they can one-shot your teammates (the bugs also).
Secondary
I recommend using coilgun with: Triple tech chamber OC T2B for flexible usage T3B to scare off bugs, giving you more breathing space T4A to reduce more damage when getting hit by bugs, fall, stingtail grab+ tusk slam combo, friendly fire and much more T5C for a bit more crowd control capabilities