Automatic Fire

by SirLaggzalot on 28/02/2025

Salutes 1

Subata 120

Subata 120 icon
x0 Base Spread
+4 Magazine Size
+48 Max Ammo
+3 Direct Damage
-33% Spread per Shot, x0.5 Recoil
Changes the Subata to fire in bursts of 2 bullets at 20 RoF during the burst. If both bullets hit an enemy, the second bullet gets +350% Armor Breaking. Additionally, -0.25 Mass and -4 Rate of Fire.
-0.6 Reload Time
+75% Weakpoint Bonus
+3 Direct Damage
+48 Max Ammo
+50% Direct Damage dealt to Burning enemies. Bonus damage is Fire element and adds the same amount of Heat, extending the Burn duration.
+1 Blowthrough
Shooting an enemy that is afflicted with Corrosion, Sludge Puddle, or Neurotoxin will apply 2 Status Effects. The first one lasts 5 seconds, and each bullet that hits will increase the DPS by +3.2, up to a maximum of 30 stacks (96 DPS). After its duration expires, you must apply a new instance and start stacking it again. The second Status Effect lasts 4.5 seconds, and its duration can be refreshed. If an enemy dies while the second one is active, then they will explode and damage nearby enemies proportional to the number of active stacks of the first effect. The explosion does (60 + 20*stacks) Typeless Damage, and the radius is (0.5 + SqRt[stacks]) meters.
Automatic Fire

Loadout Guide

#SingleTarget #MediumRange

Build Info

  • Decent general-purpose Subata build (w/ sludge pump or flamethrower)
  • Limited at long range due to recoil
  • Good single-target DPS
  • Good against ranged targets
  • Kill sludge/neurotoxin afflicted enemies to detonate them if using T5C
  • Can take T5A for flamethrower loadouts

Loadout Recommendations

  • Take a sludge pump build if using T5C
  • Take a flamethrower build if using T5A
  • Decent synergy with Neurotoxin Grenades if using T5C