Heavy Hitter (Burning Nightmare)

by SirLaggzalot on 28/02/2025

Salutes 1

Experimental Plasma Charger

Experimental Plasma Charger icon
+5 Regular Shot Direct Damage
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
x0.4 Heat per Second when fully charged
+25% Regular Shot Velocity
-2 Ammo per Charged Shot
x2.5 Charge Speed
+50% Cooling Rate
+1m Charged Shot AoE Radius
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
Charged Shots now deal their Direct Damage to enemies hit by the projectile while in-flight, but it no longer explodes upon impact (functionally removing Area Damage). Deals x3 damage vs Frozen targets. Additionally: x0.3 AoE Radius. Regular Shots do [5 plus 25% of their Direct Damage] Heat per shot which can ignite enemies, and 70% of the Charged Shot's damage is converted to Fire-element + Heat.
Shoot the Charged Shot with a Regular Shot before it impacts anything to make it detonate for 240 Damage and carve terrain within a 3m radius. Additionally: x0.8 Heat per Regular Shot and x0.8 Heat per Charged Shot.
Regular Shots now do 10 Fire-element Area Damage in a 1.5m Radius in exchange for -10 Direct Damage.
Heavy Hitter

Loadout Guide

#Fire #SingleTarget #MediumRange

Build Info

  • Use normal shots only
  • Use fire to synergize with driller primaries
  • Decent against ranged enemies
  • Decent single-target DPS
  • Limited at long range due to travel time

Loadout Recommendations

  • Use alongside builds that utilize the fire from this build (i.e. Combustive Goo Mix, any freeze-focused Cryo Cannon build)
  • Bring something to deal with swarms better