Thermite Engie

by Lazar on 12/02/2025

Salutes 2

LOK-1 Smart Rifle

LOK-1 Smart Rifle icon
+6 Direct Damage
+72 Max Ammo
x0.2 Acquire Lock Threshold, x2 Lock-On Range
+1.3° Acquire Lock Threshold, x1.5 Lose Lock Threshold
+10m Lock-On Range
+20% Damage to Electrified Targets and +20% Damage to Burning Targets
Lock-On now prioritizes low health enemies, and will only place as many Locks on an enemy as are required to kill it.
+3 Penetrations
x0.85 Lock-On Time
+6 Max Number of Lock-Ons
Targets with 3 or more Locks are Electrocuted by the first Locked-On bullet that damages them. The Electrocute DoT does 12 Electric-element Damage per Second, slows enemies by 80%, and lasts for 3 seconds.
Full Lock adds 20% more Direct Damage to all shots fired during the burst.
Every time you release a Lock-On burst, the last bullet fired emits an aura of Fear to all enemies near you. For every bullet fired during the Lock-On burst, add 0.15 Fear to the aura (ranges from 30% Base Fear Chance at 1 Lock to 375% Base Fear Chance at 24 Locks). The aura's radius starts at 2.4m and each bullet fired during the Lock-On burst increases it by +0.15m (ranges from 2.55m at 1 Lock to 6m at 24 Locks).
Executioner

Breach Cutter

Breach Cutter icon
+1.5 Projectile Lifetime
+3 Magazine Size
+6 Max Ammo
+175 Beam DPS
+3m Plasma Beam Width
-0.2 Plasma Expansion Delay
-0.6 Reload Time
+200% Armor Breaking
+100% Stun Chance, 3 sec Stun duration
After firing a line and a 0.4 second delay, the player can press the fire button again to manually detonate the line dealing 40 Explosive element Area Damage in a 3.5m radius and leaving behind a 3.25m radius sphere of Persistent Plasma that does an average of 35.56 Fire Damage per second and slows enemies by 20% for 4.6 seconds. If the player doesn't detonate it manually, the line explodes at the end of its lifetime.
Leaves behind a Persistent Plasma field that does an average of 20 Fire Damage per second for 4.6 seconds. The Plasma field's width is 2/3 of the beam's width, and extends along the entire length of the beam's path.
Adds a line above and below the primary projectile (multiple lines hitting doesn't increase DPS)
Inferno

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon

Pickaxe

Pickaxe icon
S.S.G
S.S.G icon

Loadout Guide

Like thermite, this build aims for strategic application of stupid high heat and punching holes in just about anything, at the expense of longevity. 13122 Inferno Breach Cutter will catch everything Praetorian or smaller on fire in one shot, and kill anything Grunt or smaller instantly along the way. Executioner deals stupid high damage to the weakpoints of enemies caught on fire, so you use it to murder anything impolite enough to survive a Breach Cutter shot.
The gameflow goes like this: Fire 1-3 Breach shots, switch to LOK to kill big enemies while Born Ready reloads the Breach, then repeat. This build also does extremely well against Dreads using the same general flow, and only has one real weakness: ammo economy. Againt both big swarms and single targets this build is decently ammo efficient, but against small trickles and medium waves you can burn through your reserves rather quick. Still, this is a minor gripe at worst and is easily counteracted by playing with teammates using weapons with decent ammo economy.
Some possible minor changes based on personal preference are:

  • 21112 LOK, which sacrifices some of your big target damage for better ammo economy against smaller minions.
  • 1211 (or even 1231) turrets, armor break gives them a small damage bonus that can add up and the mag size makes you have to babysit them less.
  • Lure instead of S.S.G.'s to make your Breach shots even more destructive at the cost of convenience