+25% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+250% Armor Breaking
+20 Magazine Size
Every time the SMG applies its Electrocute DoT, there's a 25% chance that all enemies within a 2.75m radius of the primary target will be electrocuted as well.
x0.6 Base Spread, -25% Max Spread, and -13.33% Spread per Shot
Micro-Conductor Add-On
Shard Diffractor
+2 Area Damage
+2 Direct Damage
+100 Total Capacity
+33% Weakpoint Bonus
+0.8m AoE Radius
+50 Charge Capacity
-0.8 Recharge Time
Increases the amount of Direct Damage added as Heat from 25% to 100%
+400% Armor Breaking
When damaging an enemy that is either Electrocuted or affected by an IFG, add an additional +33% Direct and Area Damage as Electric-element.
Killing a medium-or-larger enemy refunds 3 ammo to the current Charge Capacity, prolonging the firing duration. This can only happen once every 0.25 seconds.
All enemies damaged by the AoE have their movespeed slowed by 80% for 1 second.