Best build for Industrial sabotage (mags)

by Mags_Attack on 07/02/2025

Salutes 1

CRSPR Flamethrower

CRSPR Flamethrower icon
+25 Tank Size
+5m Flame Reach
+4 Damage per Particle
+10 Heat per Particle
+3 sec Sticky Flames duration
+1.8 Flow Rate
Increases Sticky Flames' slow from 10% to 55%
+75 Max Fuel
Every particle fired by the Flamethrower (ammo consumed) deals 0.2 Fear to all enemies it passes through
+3 sec Sticky Flames duration
+75 Max Fuel
Deal 80 Fire Damage per second and 80 Heat per second to all enemies within 4m of you. The Heat/sec stacks with the direct stream and Sticky Flames' heat sources as well.
If the direct stream kills a Burning enemy, there's a 50% chance that they will explode and deal 55 Fire Damage and 55 Heat to all enemies within a 3m radius.
Fuel Stream Diffuser

Experimental Plasma Charger

Experimental Plasma Charger icon
+5 Regular Shot Direct Damage
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
x0.4 Heat per Second when fully charged
+25% Regular Shot Velocity
-2 Ammo per Charged Shot
x2.5 Charge Speed
+50% Cooling Rate
+1m Charged Shot AoE Radius
+24 Battery Size
+15 Charged Shot Direct Damage, +15 Charged Shot Area Damage
Charged Shots now deal their Direct Damage to enemies hit by the projectile while in-flight, but it no longer explodes upon impact (functionally removing Area Damage). Deals x3 damage vs Frozen targets. Additionally: x0.3 AoE Radius. Regular Shots do [5 plus 25% of their Direct Damage] Heat per shot which can ignite enemies, and 70% of the Charged Shot's damage is converted to Fire-element + Heat.
Shoot the Charged Shot with a Regular Shot before it impacts anything to make it detonate for 240 Damage and carve terrain within a 3m radius. Additionally: x0.8 Heat per Regular Shot and x0.8 Heat per Charged Shot.
Regular Shots now do 10 Fire-element Area Damage in a 1.5m Radius in exchange for -10 Direct Damage.
Energy Rerouting

Reinforced Power Drills

Reinforced Power Drills icon

Satchel Charge

Satchel Charge icon

Heavy Drill Suit

Heavy Drill Suit icon

Pickaxe

Pickaxe icon
Impact Axe
Impact Axe icon

Loadout Guide

Tip : when on industrial sabotage drill up and over the boss and when the faze where you have to shoot the corners drop your bombs on top of the boss (try aim for the centre on top) it will damage all 4 corners at one time , do it like 2-3 bombs and it will move on to the damage phase. This build is only good if your doing it with someone else for dps. Also make a small room next to the hole on top and call in a supply pod to resupply satchel charges . And help your teammates by burning the big arms

The only thing you really need is the flamethrower and satchel charges

Flamethrower: for begginers when you fully burn machines they destroy immediately so this build concentrates on burning them as fast as possible so your only job is to use the burn affect to this also works for the big grappling arms on the boss and literally on any "machine" enemy . I use fuel stream defuser for when you on top of the boss you can burn the arms to help your friends out . But sticky fuel is also good for this .

Satchel charge : I use 3 it only really take 2 to 3 satchel charges to destroy the corners

More builds to come , I know this is confusing , write a comment if you need help also salute this if you try it out .