Ultimate Support Scout

by Rasterranger on 07/02/2025

Salutes 3

DRAK-25 Plasma Carbine

DRAK-25 Plasma Carbine icon
+4 Rate of Fire
x0.75 Heat per Shot
x2 Projectile Velocity
+200 Battery Capacity
+2 Direct Damage
-70% Horizontal and Vertical Spread
x1.5 Cooling Rate, x0.7 Cooldown Delay
Move 50% faster while the weapon is Overheated and for 2 seconds afterwards.
15% Chance per bullet to inflict an Electrocute DoT which does 22.5 Electric Damage per Second and slows enemies by 80% for 6 seconds.
-5 Direct Damage, +5 Area Damage in a 1m radius
+200% Armor Breaking
When the Heat Meter is greater than 50%, you can press the Reload button to manually activate the Overheat mode. When used in this way, Overheat's duration gets multiplied by x0.65, and also scales with the current Heat level (50% Heat Meter = x0.5 Overheat Duration).
When the Heat Meter is greater than 50%, the Rate of Fire is increased by +5 (up to a maximum of 20 RoF).
Conductive Thermals

Nishanka Boltshark X-80

Nishanka Boltshark X-80 icon
Special Bolt: 15 Direct Damage, 10 Area Damage, 9 bolts, 10 sec effect duration. If you hit an enemy, it will have its movespeed slowed by 30% and be hostile to other enemies for the duration of the effect.
Special Bolt: 15 Direct Damage, 12 Area Damage, 9 bolts, 14 sec effect duration. If you hit an enemy, it will take 10 Poison Damage per Second for the duration of the effect. If it dies while it still has that status effect active (or is killed by the status effect), then after a 1 sec delay it will explode for 165 Explosive Area Damage in a 4m radius. The explosion also Stuns for 1 second and inflicts 100% Base Fear Chance.
Special Bolt: 15 Direct Damage, 10 Area Damage, 12 bolts, 12 sec effect duration. If you hit an enemy, it will have its movespeed slowed by 50% and take an average of 16 Electric Damage per Second. If you shoot a second Taser bolt within 6m of the first one, an electric beam will arc between the two bolts that slows enemies by 80% and does 30 Electric DPS. Taser Bolts are not retrievable.
+25 Direct Damage, +15 Area Damage
+7 Max Ammo
x1.4 Special Ammo
-0.4 Reload Time, -0.4 Ammo Swap Time
x1.5 Projectile Velocity
After killing an enemy, gain +50% Movement Speed for 2.5 seconds
Hovering your crosshair over a retrievable arrow will pull it back into your inventory.
x1.25 Special Effect Duration
Bolts are magnetically pulled towards enemies that are affected by IFG or Electrocuted. Additionally, they do a bonus 25% Direct and Area Damage to those enemies.
When normal arrows impact terrain, they apply 50% Base Fear Chance to enemies within a 3m radius, pulsing once per second for 5 seconds.
Cryo Bolt

Grappling Hook

Grappling Hook icon

Flare Gun

Flare Gun icon

Light Scouting Suit

Light Scouting Suit icon

Pickaxe

Pickaxe icon
Pheromone Canister
Pheromone Canister icon

Loadout Guide

This is probably the most support build in the game for people who like to play healers in other games. Scout is already considered to be one of the most support focused classes in the game. Your primary job as scout is to collect nitra for your team. Your teams ammo reserves are heavily reliant on your ability to collect nitra quickly. if you're not collecting nitra, it is your job to support the team by debuffing enemies, controlling the battlefield and taking out high priority targets quickly while your team focuses on the swarm. You are also responsible for lighting the caves regularly. It is very important that you keep flares up from your flare gun as this provides vision for your team. One flare is more than enough to light any medium to small cave, two flares are great for most caves, and you shouldn't use more than three flares for even the largest of caves. The way I have built the flare gun you should have more than enough ammo to constantly keep the caves lit. The beginner mistake I often see green beard Scouts make is not utilizing their flare gun enough.

  • Drak-25 plasma carbine + conductive thermals Conductive thermals is a very strong overclock. This overclock makes it so status effects do more damage and you can apply status effects more quickly to enemies. The overclock also allows dreadnoughts, that normally can't be affected by status effects, to take status effect damage. A team that properly utilizes this over Clock can do a ton of damage. The guns build itself also allows you to apply fire damage to enemies when your heat meter is at or above 50%. You can combo the fire damage with Cryo bolts from your crossbow to do extra shock damage if timed perfectly.
  • Nishanka Boltshark X-80 + cryo Bolts The scouts crossbow is one of the strongest weapons he has. This weapon allows you to push your ammo efficiency by softening up targets for your primary. The crossbow is a Swiss Army knife that can help you solve any situation you might come across. The taser bolts allow you to do extra damage to high priority targets while also slowing them. Two taser bolts on a praetorian or oppressor will help slow them for your team while you or your team take them out. One slow taser boat is great for go bombers or Menaces. Three taser bolts on a bulk detonator will completely stop it in its tracks while you kill it. Combining teaser bolts with your primary greatly increases your time to kill. When using the cry bolts shoot them at the ground instead of the bugs this will allow more bugs to be affected by it status effect, and make them more useful. The cry bolts are great in combination with either the pheromone grenade or the IFG grenade. Both grenades are great at bunching up the bugs into a cluster to allow the status effect to be applied to more bugs than normal. Lit enemies that are on fire also spread their status effect when they're close enough to each other.
  • Run either pheromone grenade or the IFG grenade.
  • For passiveperks, I usually run, born ready, resupplier, And sweet tooth. Although for the last perk, you can use anything you like I just usually favor sweet tooth. For active perks, I would run field medic and iron wheel. Both these put perks are very strong support tools as a scout. You are the one class the most benefit from field medic as you can quickly get to downed teammates. Iron will is for when the whole team wipes and you need to quickly recover a mission loss by reviving a downed teammate before iron will expires. remember to always use your grappling hook. You're grappling hook is for more than just getting to high places it is your greatest tool for your survivability. The flare gun can allow you to pull yourself out of slow effects, escape bad situations and to reposition for better shots, a pro tip grapple hooking from one High Point to the other forces bugs to climb back down to get to you, forcing them to take the longest path to reach you. No one is more survival than a scout that knows how to properly use the grapple hook.