Greed's Hyperalloy Engineer

by TinkyWinky69 on 07/02/2025

Salutes 3

"Stubby" Voltaic SMG

"Stubby" Voltaic SMG icon
+3 Direct Damage
+25% Chance to Electrocute an enemy
+120 Max Ammo
+10 Magazine Size
x0.7 Recoil
+3 Rate of Fire
+3 Direct Damage
+120 Max Ammo
+25% Weakpoint Bonus
+25% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+250% Armor Breaking
+20 Magazine Size
Every time the SMG applies its Electrocute DoT, there's a 25% chance that all enemies within a 2.75m radius of the primary target will be electrocuted as well.
x0.6 Base Spread, -25% Max Spread, and -13.33% Spread per Shot
Hyperalloy Assembly

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
Compact Rounds

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon

Pickaxe

Pickaxe icon
L.U.R.E.
L.U.R.E. icon

Loadout Guide

Hyperalloy Assembly

Tier 1 A

Tier 2 B

Tier 3 B

Tier 4 C

Tier 5 A

Compact Rounds

Tier 1 A

Tier 2 B

Tier 3 A

Tier 4 B

Tier 5 C

Laser Utility Refraction Emitter

Platform Gun

Gun Platform Turrets

Rig

Again, I don't take note of what the "meta" for the peripherals are, but this is just what I take. Stronger Shields and Stronger Charge because, once more I've mathed it and it works out to be the better option:

  • 30/6 + 7.5 = 12.5s
  • 30/3 + 4.5 = 14.5s

When regenerating any more than 18 points of shield health, the faster regen is the more efficient option, and that's a little over half the shield:

  1. n/6 + 7.5 = 2n/6 + 4.5 | (-4.5, -n/6)
  • n/6 - n/6 + 7.5 - 4.5 = 2n/6 - n/6 + 4.5 - 4.5
  1. 3 = n/6 | (x6)
  • 18 = n

Take Shockwave for Swarmers. Scout's truest bane, anything to mitigate swarmers reaving you on repeat. And yes, that's another reason to take Cryo Bolts over another OC.

Pickaxe

Very standard... I think, at least for me. Again, I don't pay attention to what's meta, I just really like the shorter power charge time compared with the other options.