Hirricane - Rocket Barrage | Experimental build

by GeRaOb on 04/01/2025

Salutes 2

"Hurricane" Guided Rocket System

"Hurricane" Guided Rocket System icon
+72 Max Ammo
+4 Direct Damage
+0.8m AoE Radius
+7.5 m/sec Max Velocity, x2.25 Turn Rate
+100% Armor Breaking
x2 Magazine Size
+1 Rate of Fire
+50% Weakpoint Bonus
+4 Area Damage
Convert 33% of Direct Damage and Area Damage to Heat
Any enemy damaged by a rocket has a 25% Chance to be Stunned for 3 seconds
For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.
Rocket Barrage

BRT7 Burst Fire Gun

BRT7 Burst Fire Gun icon
+3 Direct Damage
x0.6 Spread per Shot, -30% Base Spread
+1 Penetration
x0.5 Recoil
-0.7 Reload Time
+2 Rate of Fire (translates to less time between bursts)
+12 Magazine Size
+3 Direct Damage
+200% Armor Breaking
+72 Max Ammo
+40% Weakpoint Bonus
Stun an enemy for 4 seconds if all 3 shots in a burst hit
+3 Bullets per Burst, -0.02 sec delay between bullets during burst
Compact Mags

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon

Pickaxe

Pickaxe icon
Tactical Leadburster
Tactical Leadburster icon

Loadout Guide

The Weapons

The primary goal of the weapon is being capable of spreading fire to as many targets as possible and being able to pick large targets off with the BRT7, for how each upgrade is selected on the Hurricane. T1- We can easily go for area damage to mazimize the fire spread on dense packs of grunts. T2- For the second pick upgrade, bigger jets is mostly to enhance the accuracy and hit speed of each rocket while flying. T3- On third pick, between more "mag size" or faster rate of fire, pick always more mag size, it will help you conserve ammo on first and on the ocassion you will mag dumb, will be dealing a dramatically larger dps than with the extra fire rate. T4- Pick area damage, as is far better than shrapnel load when we go for our main pick on Tier 5. T5- The sole reason the other tiers are picked, "Napalm-Infused Round" is the main pick here. . The Grenade Pick is preferencial, although I must always mention that 2 Lead Bursters are enough to take down or massively hurt a Bulk Detonator, not to mention it can have great synconization with any enemy that is getting frozen, or clear any flyer. . The equipment loadout is the standard, and I recommend anyone to have it like I use it... Learn to know how important is breathing room. Lastly any loadout can be effective on base Haz5 as long as the player is competent enough. And this loadout is on testing phase.