by CW on 21/12/2024

"Hurricane" Guided Rocket System
"Bulldog" Heavy Revolver
Loadout Guide
Salvo adds +4 Direct and +4 AOE damage to each missile in a fully charged Salvo
The formula is a bit confusing so bear with me there...
I have base 20 Direct and 24 AOE damage. So calculating damage goes like this:
((Damage+(0,675+(0,375×X))×2)×X) (with X=numbers of loaded missiles)
Which means ((20+24)+(0.675+(0.375×9))×2)×9)=469 damage on a full Salvo before Heat conversion
(((20+24)+(0.675+(0.375×9))×2)×9))÷3=156 Heat (Napalm converts 1/3rd of your damage to Heat, hence divide by 3)
469-156=313
A full Salvo with my 22221 Build then does 313 damage and 156 Heat
Mmmh... Maffs...
This build can be summed up as: How many missiles do I use to ignite and/or kill? Once you answer this question, hold M1 until you reach the desired number of missiles, release and profit. Your target is either dead or on fire and at the mercy of your VB Bulldog.
Grunts: 2 missiles (31 Heat) Slashers: 3 Missiles (better kill breakpoint) Guards: 4 Missiles (64 Heat) Praetorians/Oppressors: 7 missiles (118 Heat, but better go full salvo).