Cluster grenade but without friendly damage

by taraken54 on 29/12/2024

Salutes 1

"Hurricane" Guided Rocket System

"Hurricane" Guided Rocket System icon
+72 Max Ammo
+4 Direct Damage
+0.8m AoE Radius
+7.5 m/sec Max Velocity, x2.25 Turn Rate
+100% Armor Breaking
x2 Magazine Size
+1 Rate of Fire
+50% Weakpoint Bonus
+4 Area Damage
Convert 33% of Direct Damage and Area Damage to Heat
Any enemy damaged by a rocket has a 25% Chance to be Stunned for 3 seconds
For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.
Cluster Charges

BRT7 Burst Fire Gun

BRT7 Burst Fire Gun icon
+3 Direct Damage
x0.6 Spread per Shot, -30% Base Spread
+1 Penetration
x0.5 Recoil
-0.7 Reload Time
+2 Rate of Fire (translates to less time between bursts)
+12 Magazine Size
+3 Direct Damage
+200% Armor Breaking
+72 Max Ammo
+40% Weakpoint Bonus
Stun an enemy for 4 seconds if all 3 shots in a burst hit
+3 Bullets per Burst, -0.02 sec delay between bullets during burst
Experimental Rounds

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon

Pickaxe

Pickaxe icon
Tactical Leadburster
Tactical Leadburster icon

Loadout Guide

Shoot 3-4 rockets and then hold "R". This overclock provides very good crowd control and AoE damage.

All mods for increasing AOE damage.

For secondary I chose Experimental Rounds, bit some other options: Elephant Rounds, Six Shooter, Lead Spray, Triple Tech, Mole... etc.

Grenades: Sticky is the best for newbies and it is the most versatile bc of Fear. Incendiary has the best total damage against big crowds bc of burn. Cluster has the best DPS against crowds and the highest amount of teammates deaths. Lead Burster has very good damage against crowds (and teammates, too) and very good damage against Detonators. Detonator on HAZ5 dies after 4 grenades (if you are lucky or skilled, you can kill it with 2 Lead Bursters, and the opposite, if you are unlucky or unskilled, you might not kill it even with 4 grenades). On HAZ5+ Detonator can survive even 4 grenades, and even 6, but Lead Burster still has very good damage against crowds, bc it has very big area cover.

To the equipment: T3A of zipline is chosen bc of nice bug, that devs don't want to fix. This bug became feature. Buff of zipline stays with you until you die (yeah, even when you are not on the zip, you have this buff). Shield has 2 builds: 221 for biggest range (use it for Doretta mission and for Savery missions to cover Doretta and most of the uplink's and fuel cells' square) and 223 for longest duration. Other upgrades are just useless.

Gunner is class that not only kills bugs, but also saves teammates. Place shield when you see that your teammate is about to die, place shield when you see that your teammate is already dead to revive him, place shield when you see big group of Macteras or Acid Spitters, place shields on Doretta to provide an opportunity to repair her, place shield when Acid Spreaders covered uplink or fuel cells or when Praetorian's gas covered that area... Place ziplines on Corestone event, place ziplines to escape from highground, etc. Use imagination ;)

Perks: Resupplier, Vampire, Born Ready - my everyday choice. Sometimes I replace Born Ready with Sweet Tooth or Thorns, but mainly I use Born Ready. Iron Will and Dash as active - also my everyday choice. You can replace Dash with Medic, High Senses or anything else, but I think that increasing mobility is better than any of other perks.