[w/ Guide] Two Extremes

by ML-Z on 25/03/2025

Salutes 3

"Lead Storm" Powered Minigun

"Lead Storm" Powered Minigun icon
+1.5 Cooling Rate, -0.15 sec Cooling Delay
+4 Rate of Fire
x0.25 Base Spread
+600 Max Ammo
+2 Damage per Pellet
+200% Armor Breaking
+20% Stun Chance, +2 second Stun duration
+1 Penetration
+15% Damage per Pellet after reaching Base Spread
-0.4 seconds spinup time
Increases how long the Minigun stays at Max Stability from 0.5 sec to 1.25 sec, +1 second spindown time
After overheating, deal 60 Heat Damage and 100% chance to apply Fear to all enemies within a 10m radius. Additionally, reduces Overheat duration from 10 seconds to 5.
Every kill subtracts 0.6 Heat from the Heat Meter (maxes at 9.5 Heat) and thus increases the firing duration before overheating
After the Heat Meter turns red, 50% of the Damage per Pellet gets added as Heat which can ignite enemies.
Bullet Hell

"Bulldog" Heavy Revolver

"Bulldog" Heavy Revolver icon
-0.7 Reload Time
x0.3 Base Spread
+10 Direct Damage
-80% Spread per Shot, x0.75 Recoil
+12 Max Ammo
+3 Penetrations
+30 Area Damage in a 1.5m radius, x0.5 Direct Damage
+35% Weakpoint Bonus
+12 Max Ammo
+10 Direct Damage
No aim penalty while moving
50% chance to inflict Neurotoxin DoT on all enemies hit by the Revolver. Neurotoxin does an average of 12.0 Poison Damage per Second for 10 seconds
Elephant Rounds

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon

Pickaxe

Pickaxe icon
Tactical Leadburster
Tactical Leadburster icon

Loadout Guide

Preface:

Short(er) Version:

Weapon Upgrades Overclock
"Lead Storm" Powered Minigun 3-2-2-X-X Bullet Hell
"Bulldog" Heavy Revolver 2-2-3-1-1 Elephant Rounds
Weapon Notes
"Lead Storm" Powered Minigun Your heavy duty crowd control tool. Aim at crowds and mow them down. Bullets that ricochet can hit the back of Oppressors if you hit walls close to its green glowing rump and will hit even cloaked Stalkers too.
"Bulldog" Heavy Revolver The tool used to single out problematic targets that would make you waste too much ammo with the primary gun. Stunning enemies first with the Lead Storm is recommended whenever possible.
Tool Upgrades Notes
Zipline Launcher 2-1-2 Personal taste. Being able to fire at higher angles is always good in my opinion.
Shield Generator X-X-X Again, personal taste. I prefer to build it for a longer duration.
Throwable Any While Tactical Leadburster is my favorite throwable, but you really can't go wrong with the others.
Reinforced Impact Suit 1-X-1-3 Breathing Room is always a safe choice.

Detailed Explanation:

"Lead Storm" Powered Minigun

  • Weapon upgrades set for damage and accuracy to compensate for the overclock’s big penalties.
  • Aim the weapon at any group of enemies and fire at will. Improved Stun (Tier 3) gives this gun a pretty good crowd control ability and can help the team keep things under control by stunning groups of Mactera or dangerous enemies.
  • Bullet Hell excels in killing Swarmers and Naedocyte Shockers-- aim at walls or the ground if they’re too close.
  • Tier 5 upgrades, Cold as the Grave or Hot Bullets, is up to personal taste.
  • Any bullet that hits an enemy has a good 75% chance of ricocheting to another enemy, some people opt for Blowthrough Rounds (Tier 3) for more killing power for this reason.
  • Your aim doesn’t have to be perfect. The ricochet will make your shots bounce to another enemy even if you miss your shots close enough which is great to pick off Acid/Web Spitters bugging you.
  • The ricochet can hit the back of Praetorians and Oppressors if you angle your shots at walls close to them and it has the added benefit of hitting cloaked Stalkers too.

"Bulldog" Heavy Revolver

  • Upgrades set for ammo, accuracy and more importantly, recoil recovery since the overclock gives a nasty crosshair spread and has a very slow recover without Floating Barrel (Tier 2).
  • With 24+3 ammo you can’t be too liberal with the Bulldog. Use this weapon to get rid of tougher targets that would dry the minigun’s ammo pool or ones that have easy to hit weakpoints like Praetorians, Wardens, Septic Spreaders, Tri-jaws, Spitball Infectors.
  • Make sure you Stun enemies with the minigun first whenever possible so you can line up a good shot.

Throwables

  • Tactical Leadburster is my choice for throwable due to its power and versatility. It’s great at crowd clearing and throwing one in front of a Bulk Detonator will do a lot of damage to it.