Ransbal's Bucketsmitheer Engineer

by Ransbal on 15/07/2024

Salutes 2

"Stubby" Voltaic SMG

"Stubby" Voltaic SMG icon
+3 Direct Damage
+25% Chance to Electrocute an enemy
+120 Max Ammo
+10 Magazine Size
x0.7 Recoil
+3 Rate of Fire
+3 Direct Damage
+120 Max Ammo
+25% Weakpoint Bonus
+25% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+250% Armor Breaking
+20 Magazine Size
Every time the SMG applies its Electrocute DoT, there's a 25% chance that all enemies within a 2.75m radius of the primary target will be electrocuted as well.
x0.6 Base Spread, -25% Max Spread, and -13.33% Spread per Shot
Turret EM Discharge

Breach Cutter

Breach Cutter icon
+1.5 Projectile Lifetime
+3 Magazine Size
+6 Max Ammo
+175 Beam DPS
+3m Plasma Beam Width
-0.2 Plasma Expansion Delay
-0.6 Reload Time
+200% Armor Breaking
+100% Stun Chance, 3 sec Stun duration
After firing a line and a 0.4 second delay, the player can press the fire button again to manually detonate the line dealing 40 Explosive element Area Damage in a 3.5m radius and leaving behind a 3.25m radius sphere of Persistent Plasma that does an average of 35.56 Fire Damage per second and slows enemies by 20% for 4.6 seconds. If the player doesn't detonate it manually, the line explodes at the end of its lifetime.
Leaves behind a Persistent Plasma field that does an average of 20 Fire Damage per second for 4.6 seconds. The Plasma field's width is 2/3 of the beam's width, and extends along the entire length of the beam's path.
Adds a line above and below the primary projectile (multiple lines hitting doesn't increase DPS)
Roll Control

Loadout Guide

Special for le Bucketsmith. Build on request.

Primary stubby for turret explosions. We need just a ton of ammo and high proc chance for this to work. So we up the electric chance, and the fire rate (moar boolets, moar zap chance). We are not using this for DPS, so pick ammo t3 and magazine size in t5. Finally, the 25% damage bonus on electrified is almost always active with this build so a no-brainer.

Secondary Breach Cutter to handle verticality a bit better. BC is always best with max ammo and mag size increases that too. But might want to experiment with longer lifetime if you have enough shots per resup. Stun, Quick Deploy and Plasma Trail are optimal on most builds.

So what makes this good for verticality? Roll Control. Covers more area, and has a little bit of projectile control if you keep m1 pressed.