[w/ Guide] Temp Shock and Shaved Ice

by ML-Z on 25/03/2025

Salutes 3

Cryo Cannon

Cryo Cannon icon
x0.33 Pressure Drop Rate
-0.4 sec Chargeup Time
+1 Cold per Particle
+75 Tank Size
+5m Cold Stream Reach
-1 sec Repressurization Delay
x1.75 Pressure Gain Rate
+1.6 Flow Rate
+3 Damage per Particle
+1 Cold per Particle
+150 Tank Size
When a particle from Cryo Cannon damages a Frozen enemy and brings its health below 100 "true" hp, it has a (1 - hp/100) probability to deal the remaining hp as Kinetic Damage.
Cool down enemies within 4m of you at a rate of 60 Cold/sec. This stacks with the direct stream and Ice Path's cold sources as well.
Tuned Cooler

Colette Wave Cooker

Colette Wave Cooker icon
+2 Damage
+100 Magazine Size
x3 Shot Width
-20% Heat Generation
+2 Rate of Fire
+50% Cooling Rate, -0.5 Overheat Duration
Enemies damaged will have their movespeed slowed by 50% for 1 second
Whenever the CWC damages a Burning or Frozen enemy, it inflicts 50% of its damage as Heat or 75% as Cold (respectively) to all enemies within a 2.5m radius (including the Burning/Frozen enemy itself). This causes the primary target to have an extended Burning or Frozen duration, while also causing nearby enemies to start to Ignite or Freeze.
Press Reload to toggle Wide Lens Add-On off/on. When activated, x1.25 Shot Width in exchange for +110% Heat Generation.
Press Reload to toggle Power Supply Overdrive off/on. When activated, +2.5 Rate of Fire in exchange for x0.1 Shot Width and +40% Heat Generation
x1.3 Damage vs enemies afflicted by Neurotoxin, Corrosion, or Sludge Puddles. Additionally, a 10% chance per ammo to spread Neurotoxin from the primary target to nearby enemies.
Enemies killed by the Wave Cooker have a 50% chance to explode, dealing 100 Explosive Area Damage in a 2.5m radius.
Every time the Wave Cooker damages a Burning or Frozen enemy, it has a 25% chance to trigger Exothermic Reactor. Exothermic Reactor sets the enemy's temperature back to zero, applies Temperature Shock to them (dealing 200 Disintegrate-element damage), and causes the enemy to deal 50 Temperature "damage" in a 2m radius -- Heat if they were Burning, or Cold if they were Frozen.
Diffusion Ray

Reinforced Power Drills

Reinforced Power Drills icon

Satchel Charge

Satchel Charge icon

Heavy Drill Suit

Heavy Drill Suit icon

Pickaxe

Pickaxe icon
Impact Axe
Impact Axe icon

Loadout Guide

Preface:

Short(er) Version:

Weapon Upgrades Overclock
Cryo Cannon 2-1-X-2-2 Tuned Cooler
Colette Wave Cooker 3-2-2-1-3 Diffusion Ray
Weapon Notes
Cryo Cannon Upgrades are set to use the weapon faster and freeze enemies faster for the Colette Wave Cooker, your Drills or your allies finish the job.
Colette Wave Cooker Upgrades are set to cause temperature shock as fast as possible-- fire it at frozen enemies so they take high damage. Whatever else depends on whether you want to cause damage or focus more on temperature shock.
Perk Notes
Vampire Highly recommended for this build as kills with Drills or Impact Axes will trigger it.
Tool Upgrades Notes
Reinforced Power Drills 1-1-1-1 Standard build, but Barbed Drills upgrade is mandatory. Freeze enemies and mow them down. Kills with it triggers the Vampire perk.
Satchel Charge (C4) X-X-X Personal taste and whatever you need at the moment. Ammo and Stun is my go-to as it'll stun anything it can't kill, giving you time to freeze or run away from it.
Throwable Impact Axe Your burst damage option for Praetorians and Oppressors. Freeze and throw it.
Heavy Drill Suit 1-X-1-3 Breathing Room is always a safe choice.

Detailed Explanation:

Cryo Cannon

  • Upgrades are set to lessen the penalty of Tuned Cooler's slower chargeup time and allow you to freeze enemies quickly.
  • If you spot a group of Grunts approaching, freeze them and proceed to attack with anything else, or let your allies take them out.
  • Always be careful and have the presence of mind to run away if ranged enemies are around or you feel the situation is too dangerous.

Colette Wave Cooker

  • Upgrades are set to cause temperature shock. While it can reliably kill Grunts on its own it's somewhat ammo inefficient doing it without it, if you don't intend to use temperature shock you may opt to use the Subata or the Experimental Plasma Charger.
  • This weapon can take out fragile enemies like Swarmers, Naedocyte Shockers and Web Spitters handily. Acid Spitters are bulkier, so keep it in mind.
  • Diffusion Ray gives it a piercing effect and slowdown. Power Supply Overdrive (Tier 4) can be used if you want to get rid of a Web Spitter bugging you. You can temperature shock kill large groups of Grunts VERY quickly with it.

Reinforced Power Drills

  • With Barbed Drills upgrade this weapon is very good at killing frozen Grunts (Grunt Guards takes much longer, however) and can dispatch wounded frozen Praetorians, Wardens and Stingtails.
  • If you have the Vampire perk every kill with it gives +5 Health back and depending on the size of the group of Grunts you can recover a non-negligible amount of health.
  • Be very careful when killing with the Drill. DO NOT try it if you're being targeted by ranged enemies or if you can't freeze the vast majority of Grunts. If you're reckless and get too greedy you WILL be downed in higher Hazard levels.

Satchel Charge (C4)

  • Use it to kill tankier enemies like Praetorians, Stingtails and Wardens if they're in the middle of the swarm. Or simply if you feel like you don't want to waste ammo on a swarm of Grunts.
  • It should go without saying but watch out for friendly fire.

Impact Axe

  • Impact Axe is here to quickly dispatch anything problematic like Praetorians and Oppressors. Praetorians on Haz 5 (with four people) will almost go down in two throws while Oppressors will go down in three throws.
  • Remember: you can throw, cancel the animation with a pickaxe swing and throw another in quick succession.
  • Kills with Impact Axe will trigger the Vampire perk, you can use it to get up with Iron Will if you freeze a beefier enemy and throw the axes at them.