by ML-Z on 25/03/2025

Deepcore GK2
AI Stability Engine
Jury-Rigged Boomstick
Double Barrel
Grappling Hook
Flare Gun
Light Scouting Suit
Pickaxe
Voltaic Stun Sweeper
Loadout Guide
Preface:
Short(er) Version:
Weapon | Upgrades | Overclock |
---|---|---|
Deepcore GK2 | 2-X-2-1-2 | AI Stability Engine |
Jury-Rigged Boomstick | 1-2-2-3-2 | Double Barrel |
Weapon | Notes |
---|---|
Deepcore GK2 | Upgrades are set to have increased Fire Rate to compensate for the Overclock's penalties. Ammo or damage is up to personal taste. |
Jury-Rigged Boomstick | Upgrades set to have ammo and increased the shockwave damage. It kills groups of Grunts up to Guards (vanilla Haz 5 with 4 people) or deals heavy damage, but you need to be VERY close to enemies. White Phosphorous Shells HAS NOT effect in the shockwave. |
Tool | Upgrades | Notes |
---|---|---|
Grappling Hook | X-1-X-X | It's a matter of personal taste. I prefer longer reach with the Grappling Hook. |
Flare Gun | X-X-X | Again-- personal taste. |
Throwable | None | No wrong choice here. Voltaic Stun Sweeper is my preference due to its higher ammo count and versatility. |
Light Scouting Suit | X-X-1-3 | Breathing Room is always a safe choice. |
Detailed Explanation:
Deepcore GK2
- Upgrades are set to compensate for the lowered Fire Rate caused by the AI Stability Engine.
- GK2 is used for small groups of Grunts and targets that are far away (Spreaders, Spitters, Menaces, etc.).
- Make sure to aim for weakpoints to get the most of the gun-- aim at the mouth of Grunts, sacs of Spreaders, glowing bits for other enemies.
Jury-Rigged Boomstick
- Upgrades are set to have 22+1 shots. This is the main crowd control gun you have. Save the ammo for larger groups or fire close to Praetorians for heavy damage as the shockwave (not the pellets) ignores armor.
- Be mindful of the low ammo. Don't waste shots on small groups of Grunts, ones you can reliably deal with with the GK2.
- Fear upgrade has 50% Fear factor-- 25% of chance of scaring any Grunts that aren't killed by the shotgun.
- [Vanilla Haz 5, 4-people party] Speaking of Grunts, normal and Slashers will be killed in one shockwave. Guards will survive but just barely, keep this in mind as if the Stun/Burn/Fear does not proc they can sneak in a hit before you finish them off.
- Video demonstration by Twosliceofbread
Throwables
- Voltaic Stun Sweeper is usually my choice since, while it’s not the best at one aspect, it does a bit of everything and you carry 8 of them. You can stun a medium group of Grunts, kill a group of Exploders/Shredders, trim down some Swarmers harassing you, stun a group of Macteras, stun Wardens and Spreaders and everything around them. It's also one of the few things that stops a Bulk Detonator on its tracks for a few seconds.
- IFG has many good effects: higher than normal ammo count (6 instead of 4), 75% slowdown – meaning enemies move at 25% of their normal speed – and 30% decrease in enemy defense. It’s very good if you’re in a well coordinated group and it’s understandably the choice of many Scouts.
- Cryo Grenade is amazing. The sheer stopping power and ability to freeze large groups of Grunts, insta-kill a pack of Macteras, freeze Praetorians, Spitball Infectors in one grenade makes it a solid choice for any Scout regardless of the build.
- Pheromones Canister makes any size of Grunts swarms not be a problem, but it requires good timing and some kiting as you can waste the grenade if you hit only a few targets. The video demonstration shows how powerful the canister can be when paired with Double Barrel overclock.