Second Gunner Loadout

by Kitz24 on 26/05/2024

Salutes 1

"Hurricane" Guided Rocket System

"Hurricane" Guided Rocket System icon
+72 Max Ammo
+4 Direct Damage
+0.8m AoE Radius
+7.5 m/sec Max Velocity, x2.25 Turn Rate
+100% Armor Breaking
x2 Magazine Size
+1 Rate of Fire
+50% Weakpoint Bonus
+4 Area Damage
Convert 33% of Direct Damage and Area Damage to Heat
Any enemy damaged by a rocket has a 25% Chance to be Stunned for 3 seconds
For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.
Minelayer System

BRT7 Burst Fire Gun

BRT7 Burst Fire Gun icon
+3 Direct Damage
x0.6 Spread per Shot, -30% Base Spread
+1 Penetration
x0.5 Recoil
-0.7 Reload Time
+2 Rate of Fire (translates to less time between bursts)
+12 Magazine Size
+3 Direct Damage
+200% Armor Breaking
+72 Max Ammo
+40% Weakpoint Bonus
Stun an enemy for 4 seconds if all 3 shots in a burst hit
+3 Bullets per Burst, -0.02 sec delay between bullets during burst
Electro Minelets

Zipline Launcher

Zipline Launcher icon

Shield Generator

Shield Generator icon

Reinforced Impact Suit

Reinforced Impact Suit icon

Pickaxe

Pickaxe icon
Sticky Grenade
Sticky Grenade icon

Loadout Guide

This one was made because I didn't like how the bugs could freely move around without blowing up. Just shoot the ground in front of the bugs for the hurricane and I'm assuming you can just shoot the bugs directly. I haven't quite tested this out yet so take it with a grain of salt.