Wow, this is easy!

by Baron Barrel on 13/09/2020

Salutes 0

"Stubby" Voltaic SMG

"Stubby" Voltaic SMG icon
+3 Direct Damage
+25% Chance to Electrocute an enemy
+120 Max Ammo
+10 Magazine Size
x0.7 Recoil
+3 Rate of Fire
+3 Direct Damage
+120 Max Ammo
+25% Weakpoint Bonus
+25% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+250% Armor Breaking
+20 Magazine Size
Every time the SMG applies its Electrocute DoT, there's a 25% chance that all enemies within a 2.75m radius of the primary target will be electrocuted as well.
x0.6 Base Spread, -25% Max Spread, and -13.33% Spread per Shot
EM Refire Booster

Breach Cutter

Breach Cutter icon
+1.5 Projectile Lifetime
+3 Magazine Size
+6 Max Ammo
+175 Beam DPS
+3m Plasma Beam Width
-0.2 Plasma Expansion Delay
-0.6 Reload Time
+200% Armor Breaking
+100% Stun Chance, 3 sec Stun duration
After firing a line and a 0.4 second delay, the player can press the fire button again to manually detonate the line dealing 40 Explosive element Area Damage in a 3.5m radius and leaving behind a 3.25m radius sphere of Persistent Plasma that does an average of 35.56 Fire Damage per second and slows enemies by 20% for 4.6 seconds. If the player doesn't detonate it manually, the line explodes at the end of its lifetime.
Leaves behind a Persistent Plasma field that does an average of 20 Fire Damage per second for 4.6 seconds. The Plasma field's width is 2/3 of the beam's width, and extends along the entire length of the beam's path.
Adds a line above and below the primary projectile (multiple lines hitting doesn't increase DPS)
Spinning Death

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon

Loadout Guide

Bring L.U.R.E's, the spinning death over a lure will continually kill and open up new slots for distraction. Use the turrets for armor breaking but keep in mind that a single shot from this Breach Cutter can kill any number of grouped praetorians, maybe with a little help from the stubby. The stubby is your reliable all-purpose weapon, can effectively kill all medium to small targets with ease and exhibits impressive dps against oppressors and detonators. Although I wouldn't recommend this for eliminations, it can deal with dreadnoughts well enough that it can guide you with relative ease through an EDD as long as you know what you're doing.

Perks - This selection is pretty much essential: Resupplier is a must, elemental insulation renders praetorians mostly just a nuisance, and Born Ready will be a savant considering the nature of spinning death. As an engineer dash is pretty much essential for getting out of tough spots, and you can go either way on your second active; field medic and see you in hell are great choices, but the universal practicality of iron will is indispensable in solo and coop.

Final word - Use your L.U.R.E's with care and always have your turrets ready and you'll dominating any scenario soon enough. Take care miners, Rock and Stone!