Quakeguy

by Seven on 09/03/2023

Salutes 5

"Warthog" Auto 210

"Warthog" Auto 210 icon
+1 Rate of Fire
+2 Magazine Size
+42 Max Ammo
+2 Pellets per Shot
x0.5 Base Spread
x0.4 Recoil
-0.5 Reload Time
+2 Magazine Size
+400% Armor Breaking
+1 Damage per Pellet
Shoot a Turret with the Shotgun to consume 5 turret ammo and fire a projectile in the direction currently being aimed at by the turret, with a 3 second cooldown between projectiles. Each projectile travels at 75 m/sec, does 160 Explosive element Area Damage in a 2m radius, has a 100% chance to stun for 1.5 seconds, inflicts 1.0 Fear, does 50% Friendly Fire damage, and has 200% Armor Breaking.
Changes the Shotgun from semi-automatic to fully automatic, +0.5 Rate of Fire
Mini Shells

Deepcore 40MM PGL

Deepcore 40MM PGL icon
+1m AoE Radius
+2 Max Ammo
+20 Area Damage
+2 Max Ammo
+20 Area Damage
Lose 50% of Direct, Area, and Armor Damage, and convert it to Heat that will ignite enemies
+500% Armor Breaking
+180% Projectile Velocity
Anywhere from x0.8 - x1.4 damage per shot, averaged to x1.1
+1m AoE Radius
Stuns creatures within the blast radius for 3 seconds
After 0.2 seconds of arming time, any grenade that passes within 2m of an enemy will detonate after a 0.1 second delay. After being armed, grenades will emit a green light. Grenades no longer explode upon impacting terrain, but instead automatically self-detonate 3.3 seconds after being fired or when they stop moving. Additionally, x1.1 AoE Radius.
+60 Direct Damage to any target directly impacted by a grenade.
Changes the PGL to add the player's current velocity to the grenades being fired, instead of using a flat velocity for every grenade.
RJ250 Compound

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon
Plasma Burster
Plasma Burster icon

Loadout Guide

Recommended Perks: Friendly, Born Ready, Dash
Recommended Grenade: Plasma Burster

I made this build to emulate the rocket jumping and shotgun of Quake 1. It is also built to require minimum turret maintenance and the least setup possible for an engineer. Mini Shells is used on the shotgun to give the player a lot of ammo and as little reloading and recoil as possible. The Deepcore obviously uses RJ250 for rocket jumping, with increased projectile speed to make it function more like a rocket launcher than a grenade launcher. No extra ammo is added because the overclock adds enough to be comfortable, and the increased damage also allows the AOE damage to 1-shot grunts, which makes the build feel better overall. Adding faster fire rate and more ammo to the platform gun prevents fall damage and increases movement speed when rocket jumping.

Style Guide:

Cosmetic Type Equipped Cosmetic Type Equipped
Headwear Skull Cap Eyebrows Refined
Armor MK3 Engineer Suit Sideburns A Clean Shave
Paintjob Toxic Defender Moustache A Clean Shave
Skin Color Ruddy Beard A Clean Shave
Victory Moves Strongman Hair Color Blonde

Pickaxe:

The pickaxe is designed to emulate the axe from Arcane Dimensions, the Quake 1 mod.

Part Type Equipped
Front Blade Jagged Son
Head Hammerblow
Handle Company Standard
Paintjob Reaper's Claw
Back Blade Chop-Chop
Shaft Company Standard
Pommel Jagged Son