Fun with Rocket Barrage

by Bruhboss31 on 01/12/2023

Salutes 2

"Hurricane" Guided Rocket System

"Hurricane" Guided Rocket System icon
+72 Max Ammo
+4 Direct Damage
+0.8m AoE Radius
+7.5 m/sec Max Velocity, x2.25 Turn Rate
+100% Armor Breaking
x2 Magazine Size
+1 Rate of Fire
+50% Weakpoint Bonus
+4 Area Damage
Convert 33% of Direct Damage and Area Damage to Heat
Any enemy damaged by a rocket has a 25% Chance to be Stunned for 3 seconds
For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.
Rocket Barrage

"Bulldog" Heavy Revolver

"Bulldog" Heavy Revolver icon
-0.7 Reload Time
x0.3 Base Spread
+10 Direct Damage
-80% Spread per Shot, x0.75 Recoil
+12 Max Ammo
+3 Penetrations
+30 Area Damage in a 1.5m radius, x0.5 Direct Damage
+35% Weakpoint Bonus
+12 Max Ammo
+10 Direct Damage
No aim penalty while moving
50% chance to inflict Neurotoxin DoT on all enemies hit by the Revolver. Neurotoxin does an average of 12.0 Poison Damage per Second for 10 seconds
Elephant Rounds

Loadout Guide

I used to not like playing gunner. Then, I found an overclock I didn't remember ever having called "rocket barrage" available for me to use. Gunner is now my favorite class. The handily portable pyrotechnics display will be able to take care of just about anything the caves can throw at you, leaving you free to build your secondary for Maximum Fun:tm:. My go-to choice for this is elephant rounds because of the crunchy sound and satisfaction from watching an entire health bar vanish from the opposite hemisphere.