so you think you're carrying the team, buster?

by Zxo Blue on 01/11/2023

Salutes 1

"Stubby" Voltaic SMG

"Stubby" Voltaic SMG icon
+3 Direct Damage
+25% Chance to Electrocute an enemy
+120 Max Ammo
+10 Magazine Size
x0.7 Recoil
+3 Rate of Fire
+3 Direct Damage
+120 Max Ammo
+25% Weakpoint Bonus
+25% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+250% Armor Breaking
+20 Magazine Size
Every time the SMG applies its Electrocute DoT, there's a 25% chance that all enemies within a 2.75m radius of the primary target will be electrocuted as well.
x0.6 Base Spread, -25% Max Spread, and -13.33% Spread per Shot
EM Refire Booster

Shard Diffractor

Shard Diffractor icon
+2 Area Damage
+2 Direct Damage
+100 Total Capacity
+33% Weakpoint Bonus
+0.8m AoE Radius
+50 Charge Capacity
-0.8 Recharge Time
Increases the amount of Direct Damage added as Heat from 25% to 100%
+400% Armor Breaking
When damaging an enemy that is either Electrocuted or affected by an IFG, add an additional +33% Direct and Area Damage as Electric-element.
Killing a medium-or-larger enemy refunds 3 ammo to the current Charge Capacity, prolonging the firing duration. This can only happen once every 0.25 seconds.
All enemies damaged by the AoE have their movespeed slowed by 80% for 1 second.
Plastcrete Catalyst

Platform Gun

Platform Gun icon
S.S.G
S.S.G icon

Loadout Guide

hi fellas, tis my build. i use it every time i play engi, and it never gets old.

weapons!!!

Stubby

Tier1b is a must, when you're using tier4b.

Tier2b is for having better single-target damage, since that's a problem in this build.

Tier3b deals with the stubby's main problem, and your electrocution is enough damage.

Tier4b is a must, when you're using tier1b.

Tier5b is for making sure you slowed the entire wave, and also for dealing with swarmers.

Em Remfire Booster fills in tier2c, and enhances electricity damage, which we already have lots of. the base spread is not that big of a deal, this build is defensive anyways.

Shard Diffractor

Tier1c is a no brainer, considering that shooting at platforms deals HUGE damage already.

Tier2b is to enhance your sniping capabilities. yeah, your stubby aint a "sniping tool", get over it.

Tier3b is for saving ammo for your "platform shenanigans", and you using platforms kills everything anyway.

Tier4a is to enhance your sniping capabilities FURTHER, and the armor breaking is already good on the shard diffractor.

Tier5c is for making sure your enemies die.

Plastcrete Catalyst shreds waves really well, considering it's HUGE AOE and it's HUGE damage, HUGE!

Platform Gun

Tier1b is a no brainer. why make it shoot faster or get 4 more rounds? just reload it smh

Tier2a, yep you have no choice.

Tier3a is a no brainer TOO! why do you not want bugs to walk on your platforms? you want to use the plastcrete catalyst on them! why do you even use disabled inhertia inhibitor without rj250 compound?

LMG Gun Platform

personal preference pal!

Engineering suit

personal preference pal!

Pickaxe

personal preference pal!

SSG

this grenade is great overall. it can save lots of ammo, and deal with glyphid spawns, swarmers, naedocyte hatchlings and shockers. (psst, they have aoe damage.)

tips, tricks and playstyle!!!

sorry, under construction, promise to finish it.

leave any comments or questions about the build below. i would love to hear them!