by Khagor on 25/03/2025

M1000 Classic
Zhukov NUK17
Grappling Hook
Flare Gun
Light Scouting Suit
Loadout Guide
Hey,
I've just planned to save my build, but maybe someone will find this useful, so I'll add some comments.
I'm using M1000 scouts with pistols, designed to be most useful for team.
Scouts can be helpful in fights, but they are NOT damage dealers, so if you like to see those big numbers on killcount statistics, really, go engi. :D
I'm using M1000 Classic (sniper) rifle with HOVERCLOCK overlock (or in short HC) and following mods (explanations later): 1 / 1 / 1 / 1 / 1.
T1 - personal choice, but I'm using rifle quite a lot and I'm finding to have 136 ammo instead of 96 much more useful than just +10 dmg. T2 - we need faster focus for HC mod, MUST HAVE! T3 - we're using focus more often than hip-shot, so again: +25% dmg for focus shot is must have. T4 - triple penetration FTW <3 You're not damage dealer, but you'll be able to hurt and weaken few creeps at once, especially when... T5 - ...on T5 you're run with stun after focus shot. Killing machine mode (faster reload after kill) is nice too, but after some tests I'm finding MUCH more useful to be stunning dwarf! This though, it's rather personal choice. I've never tested 2nd option, but it's not really my playstyle to mess the battlefield with spooking bugs.
For Zhukov NUK17 pistols with the only available clean overclock - Mininal Magazines - I'm going with 1 / 3 / 2 / 1 / 2.
T1 - personal choice, IMO having -100 ammo isn't worth to have just 1 more additional damage. T2 - 10 more clip size isn't game changer, especially when you're reloading in like 0.8s, 32 rate of fire is fair enough so 3rd option is must have, it's getting down reloading time to CRAZY 0.8s. T3 - you like to actually hit things, especially those mean little swarmers, so -60% spread reducing is the must have. T4 - I'm finding penetration much more useful than 100 more ammo, you can just shred those little jumping bastards and save the ammo, but if you feel like you need more ammo - be my guest, personal choice. T5 - MUST HAVE! With all those mods and overclock it's basically PERMAMENT SPEED BUFF after emptying the clip, it's so damn useful for running and flanking maneuver for hitting those butts etc. :D
You can shot extremelly fast, with reloading time under 1s it's almost full auto and you have permament speed buff while full auto mode. Pretty useful for fast, agile scout, isn't it?
Another great tool is grapple hook, I'm using 2 / 1 / 2 / 3 here. T1 - After tests I need to reconsider this mod - 5m makes a difference, and still with Hoverclock OC you can land safely. 0.5 faster CD, but longer grapple saved my ass many more times, especially on haz 5, so it's much better choice after all. T2 - not much choise here. :D T3 - I've never tested 1st mod, I'm using faster line instead. T4 - Must have - lower cooldown!
My flare gun using 2 / 2 / 2 - not much to explain here, I guess? Some more ammo with longer burn time, on T2 both options are useless, so I prefer to have more in magazine.
For pickaxe I'm using 1 / 3 - on T2 I prefer to have faster loaded pickaxe.
So now time for explanations... :D M1000: - gives you stuns (helpful for keeping manaces, macteras, breeders, pretorians, oppressors in one place), - penetration saves your ammo and allows you to stun even more bugs, - FREE LEVITATION FOR MASSES! :D People taking hoverboots and losing one active perk slot, you have it all the time.
Zhukov NUK17 giving you penetration and permament speed buff in bad situations.
Hoverclock is IMO best mod for scout, really. It's basically the hover boots active almost all the time, without cooldown. All you need to use it again is kill something, or touch the ground (OR use grapple, even without actually touching anything).
#TIP: when you're using RELOAD animation, you lose all momentum, but be careful, if you have 0 ammo, you won't be able to use focus mode and you can fall to your death.
You can use it for save landing after long free fall, but use if for some combos.
1. Grapple - HC - grapple (repeatable), for example you have points A, B and C (probably wrong example, since scout going from From A to D, skipping B and C, right?) - from A to C is 40m - you can easly catch B, use HC for levivate and catch C after that. C
x B / A
2. Grapple, hit, fall, repeat - you don't really much platforms with this build (platforms just make you life much easier) - you can grapple to the wall, use power strike (that's the reason I like to have 20s cooldown except 30s, except of course faster vampire perk usage), fall down, land safely with HC and go back to finish the job and loot all faster than rioters in US. Sometime you need to hit more times so it's better to have lower cooldown on pickaxe.
3. You can't catch me! - good for spitballers - grapple somewhere, shot while midair, grapple to another place, shot again - all the time while in air! :D
Ah about armor, granade and perks: I'm using deep pockets (with perk it's 60 nitra at once!) on T1, more HP on T2 and invulnerability on T4.
For perks I'm going with hoverboots (just kidding, we have HC, right?... xD
Ok, let's be serious: Vampire - for HP restore with pickaxe Deep pockets - with armor mod it's 60 pcs of ore, it's great for looting scout Resupplier (50% faster ammo stealing and 75% hp can save ass when you're only leaving dwarf and you team needs you) FIELD MEDIC - must have, making CRYO GRANADE must have a well - faster revive when all creeps are frozen can save you many times! IW or Heightened Senses - personal choise, I'm fine with both. First is self-revive, so you can save your teammate and the mission or return back to team if you were killed in some random place. Another making scouting much saver, you will be warned before being catched by leeches / grabbers and trawlers.
So, that's all. Rock and Stone, Brothers!