"Will it blend?" Engineer

by Mellow on 05/04/2023

Salutes 1

"Stubby" Voltaic SMG

"Stubby" Voltaic SMG icon
+3 Direct Damage
+25% Chance to Electrocute an enemy
+120 Max Ammo
+10 Magazine Size
x0.7 Recoil
+3 Rate of Fire
+3 Direct Damage
+120 Max Ammo
+25% Weakpoint Bonus
+25% Direct Damage dealt to enemies either being Electrocuted or affected by Scout's IFG grenade
+250% Armor Breaking
+20 Magazine Size
Every time the SMG applies its Electrocute DoT, there's a 25% chance that all enemies within a 2.75m radius of the primary target will be electrocuted as well.
x0.6 Base Spread, -25% Max Spread, and -13.33% Spread per Shot
Light-Weight Rounds

Breach Cutter

Breach Cutter icon
+1.5 Projectile Lifetime
+3 Magazine Size
+6 Max Ammo
+175 Beam DPS
+3m Plasma Beam Width
-0.2 Plasma Expansion Delay
-0.6 Reload Time
+200% Armor Breaking
+100% Stun Chance, 3 sec Stun duration
After firing a line and a 0.4 second delay, the player can press the fire button again to manually detonate the line dealing 40 Explosive element Area Damage in a 3.5m radius and leaving behind a 3.25m radius sphere of Persistent Plasma that does an average of 35.56 Fire Damage per second and slows enemies by 20% for 4.6 seconds. If the player doesn't detonate it manually, the line explodes at the end of its lifetime.
Leaves behind a Persistent Plasma field that does an average of 20 Fire Damage per second for 4.6 seconds. The Plasma field's width is 2/3 of the beam's width, and extends along the entire length of the beam's path.
Adds a line above and below the primary projectile (multiple lines hitting doesn't increase DPS)
Spinning Death

Platform Gun

Platform Gun icon

LMG Gun Platform

LMG Gun Platform icon

Engineering Suit

Engineering Suit icon
L.U.R.E.
L.U.R.E. icon

Loadout Guide

NOTE: This build is made to enable more defensive play, this is better when using perks that increase the odds of survival alongside playing co-op.


Stubby Stunmiser

T1B: chosen for it's increased shock chance

T2B: when building for electrecution, it's better to be more reliable with shots, right?

T3B: this is a given, were going for stuns so having more ammo to stun with is key.

T4+T5: either of the upgrades could work, I for one chose the electricity based effects to make the most of the stun advantage

Overclock: Light-Weight Rounds was the first thing that came to mind to enable more ammo for the weapon built to stun with electricity


Hoxxes: Become Blender

T1A: the obvious pick for range (or in this case, longevity)

T2A: This will help offset the overclock we will be running

T3B: Since we won't need to worry about expanding speed with the Overclock, this will be a good pick to enable more usage

T4B: since we will be making enemes regret setting foot near us, well need a way to keep them in the blender when caught.

T5B: for the overclock we're running, this is a direct upgrade to it.

Overclock: if you weren't paying attention to the overview above, or anything we talked about for the Breach Cutter mods: We're running spinning death.


Hoxxes Defender

Platform Gun

Built for general use, boasting bug repellant for people who actually know how to use bug repellant

Sentry Turret

Built for one big gun that has a good ammo pool, (less babysitting and more pew pew)

Armor

Breathing room is the obvious choice, right?

Grenade

L.U.R.E. is one of the best grenades for holding a position, but you could make an argument that S.S.G. could be a good alternative